{"id":1113,"date":"2022-02-23T16:34:38","date_gmt":"2022-02-23T21:34:38","guid":{"rendered":"https:\/\/pressbooks.library.ryerson.ca\/digitaldisabilitystudies\/?post_type=chapter&#038;p=1113"},"modified":"2022-03-14T16:32:20","modified_gmt":"2022-03-14T20:32:20","slug":"module-8-works-cited","status":"publish","type":"chapter","link":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/chapter\/module-8-works-cited\/","title":{"raw":"8.10 Works Cited","rendered":"8.10 Works Cited"},"content":{"raw":"<em>AbleGamers - Combating Social Isolation Through Play<\/em>. (n.d.). AbleGamers. <a href=\"https:\/\/ablegamers.org\/\">https:\/\/ablegamers.org\/<\/a>\r\n\r\nBrown, M., &amp; Anderson, S. L. (2021). Designing for disability: Evaluating the state of accessibility design in video games. Games and Culture, 16(6), 702-718. <a href=\"https:\/\/doi.org\/10.1177\/1555412020971500\">https:\/\/doi.org\/10.1177\/1555412020971500<\/a>.\r\n\r\n<em>Can I Play That? - For Disabled Gamers, for Disabled Gamers<\/em>. (n.d.). Can I Play That?. <a href=\"https:\/\/caniplaythat.com\/\">https:\/\/caniplaythat.com\/<\/a>\r\n\r\n<span style=\"font-size: 1em\">Chess, S., Evans, N., Baines, J. J. (2016). What Does a Gamer Look Like? Video Games, Advertising, and Diversity. Television &amp; New Media, 18 (1), 35-57.<\/span>\r\n\r\nDornieden, N. (2020, Dec. 22). Leveling Up Representation: Depictions of People of Color in Video Games. PBS. <a href=\"https:\/\/www.pbs.org\/independentlens\/blog\/leveling-up-representation-depictions-of-people-of-color-in-video-games\/\">https:\/\/www.pbs.org\/independentlens\/blog\/leveling-up-representation-depictions-of-people-of-color-in-video-games\/<\/a>\r\n\r\n<span style=\"font-size: 1em\">Egilston, B. (2019, Jan. 17). It\u2019s designers who can make gaming more accessible for people living with disabilities. The Conversation.\u00a0<\/span><a href=\"https:\/\/theconversation.com\/its-designers-who-can-make-gaming-more-accessible-for-people-living-with-disabilities-107594\" style=\"font-size: 1em\">https:\/\/theconversation.com\/its-designers-who-can-make-gaming-more-accessible-for-people-living-with-disabilities-107594<\/a><span style=\"font-size: 1em\">.<\/span>\r\n\r\nFlanagan, M. (2009). <em>Critical Play: Radical Game Design<\/em>. Cambridge: The MIT Press.\r\n\r\n<em>Game accessibility guidelines<\/em>. (n.d.). Game Accessibility Guidelines. <a href=\"https:\/\/gameaccessibilityguidelines.com\/full-list\/\">https:\/\/gameaccessibilityguidelines.com\/full-list\/<\/a>\r\n\r\nGames for Change. (n.d.). <em>Darfur is Dying<\/em>. Games for Change. <a href=\"https:\/\/www.gamesforchange.org\/game\/darfur-is-dying\/\">https:\/\/www.gamesforchange.org\/game\/darfur-is-dying\/<\/a>\r\n\r\n<em>Gaming Charity Supporting the Physically Disabled<\/em>. (n.d.). SpecialEffect. <a href=\"https:\/\/www.specialeffect.org.uk\/\">https:\/\/www.specialeffect.org.uk\/<\/a>\r\n\r\nJerreat-Poole, A. (2018, Mar. 14). Mad\/Crip Games and Play: An Introduction. <em>First Person Scholar<\/em>. <a href=\"http:\/\/www.firstpersonscholar.com\/map-crip-intro\/\">http:\/\/www.firstpersonscholar.com\/map-crip-intro\/<\/a>\r\n\r\nJohnson, L. (2016, Sep. 4). 'Pok\u00e9mon Go' Anti-Cheating Tactics Prevent Disabled People From Playing. Motherboard: Tech by VICE. <a href=\"https:\/\/perma.cc\/4LCW-CLDC\">https:\/\/www.vice.com\/en\/article\/9a3n8e\/pokmon-go-disabled-ban<\/a>\r\n\r\nLiu, Y. (2017). <em>Disabled Gamers: Accessibility in video games <\/em>[Unpublished Master's thesis]. Carleton University. <a href=\"https:\/\/perma.cc\/JLN8-QJU9\">https:\/\/perma.cc\/JLN8-QJU9<\/a>\r\n\r\nMorris, K. (2021, May 29). Let\u2019s Talk About Accessibility and Pok\u00e9mon GO. GO Hub. <a href=\"https:\/\/perma.cc\/FP5B-XK3Y\">https:\/\/pokemongohub.net\/post\/article\/opinion\/lets-talk-about-accessibility-and-pokemon-go\/<\/a>\r\n\r\nMut, C. (2019, Oct. 8). Accessibility finally matters to the game industry \u2014 but it needs to do better. Games Beat. Venture Beat. <a href=\"https:\/\/venturebeat.com\/2019\/10\/08\/accessibility-finally-matters-to-the-game-industry-but-it-needs-to-do-better\/\">https:\/\/venturebeat.com\/2019\/10\/08\/accessibility-finally-matters-to-the-game-industry-but-it-needs-to-do-better\/<\/a>.\r\n\r\nQuinn, Z., Lindsey, P. and Schankler, I. (2013). Depression Quest [Twine game]. <em>Zo\u00eb Quinn Games<\/em>. <a href=\"http:\/\/www.depressionquest.com\/dqfinal.html\">http:\/\/www.depressionquest.com\/dqfinal.html<\/a>\r\n\r\nSchool of Disability Studies at X University. (2022, Feb. 21). <em>Maker Spotlight: Squinky<\/em> [Video]. <a href=\"https:\/\/www.youtube.com\/watch?v=l_G202e1A0k\">https:\/\/www.youtube.com\/watch?v=l_G202e1A0k<\/a>\r\n\r\nsquinky.me. (n.d.). squinky.me <a href=\"https:\/\/squinky.me\/\">https:\/\/squinky.me\/<\/a>\r\n\r\nStoner, G. (2020, Feb. 25). How accessibility consultants are building a more inclusive video game industry behind the scenes. <em>The Washington Post<\/em>. <a href=\"https:\/\/www.washingtonpost.com\/video-games\/2020\/02\/25\/how-accessibility-consultants-are-building-more-inclusive-video-game-industry-behind-scenes\/\">https:\/\/www.washingtonpost.com\/video-games\/2020\/02\/25\/how-accessibility-consultants-are-building-more-inclusive-video-game-industry-behind-scenes\/<\/a>.","rendered":"<p><em>AbleGamers &#8211; Combating Social Isolation Through Play<\/em>. (n.d.). AbleGamers. <a href=\"https:\/\/ablegamers.org\/\">https:\/\/ablegamers.org\/<\/a><\/p>\n<p>Brown, M., &amp; Anderson, S. L. (2021). Designing for disability: Evaluating the state of accessibility design in video games. Games and Culture, 16(6), 702-718. <a href=\"https:\/\/doi.org\/10.1177\/1555412020971500\">https:\/\/doi.org\/10.1177\/1555412020971500<\/a>.<\/p>\n<p><em>Can I Play That? &#8211; For Disabled Gamers, for Disabled Gamers<\/em>. (n.d.). Can I Play That?. <a href=\"https:\/\/caniplaythat.com\/\">https:\/\/caniplaythat.com\/<\/a><\/p>\n<p><span style=\"font-size: 1em\">Chess, S., Evans, N., Baines, J. J. (2016). What Does a Gamer Look Like? Video Games, Advertising, and Diversity. Television &amp; New Media, 18 (1), 35-57.<\/span><\/p>\n<p>Dornieden, N. (2020, Dec. 22). Leveling Up Representation: Depictions of People of Color in Video Games. PBS. <a href=\"https:\/\/www.pbs.org\/independentlens\/blog\/leveling-up-representation-depictions-of-people-of-color-in-video-games\/\">https:\/\/www.pbs.org\/independentlens\/blog\/leveling-up-representation-depictions-of-people-of-color-in-video-games\/<\/a><\/p>\n<p><span style=\"font-size: 1em\">Egilston, B. (2019, Jan. 17). It\u2019s designers who can make gaming more accessible for people living with disabilities. The Conversation.\u00a0<\/span><a href=\"https:\/\/theconversation.com\/its-designers-who-can-make-gaming-more-accessible-for-people-living-with-disabilities-107594\" style=\"font-size: 1em\">https:\/\/theconversation.com\/its-designers-who-can-make-gaming-more-accessible-for-people-living-with-disabilities-107594<\/a><span style=\"font-size: 1em\">.<\/span><\/p>\n<p>Flanagan, M. (2009). <em>Critical Play: Radical Game Design<\/em>. Cambridge: The MIT Press.<\/p>\n<p><em>Game accessibility guidelines<\/em>. (n.d.). Game Accessibility Guidelines. <a href=\"https:\/\/gameaccessibilityguidelines.com\/full-list\/\">https:\/\/gameaccessibilityguidelines.com\/full-list\/<\/a><\/p>\n<p>Games for Change. (n.d.). <em>Darfur is Dying<\/em>. Games for Change. <a href=\"https:\/\/www.gamesforchange.org\/game\/darfur-is-dying\/\">https:\/\/www.gamesforchange.org\/game\/darfur-is-dying\/<\/a><\/p>\n<p><em>Gaming Charity Supporting the Physically Disabled<\/em>. (n.d.). SpecialEffect. <a href=\"https:\/\/www.specialeffect.org.uk\/\">https:\/\/www.specialeffect.org.uk\/<\/a><\/p>\n<p>Jerreat-Poole, A. (2018, Mar. 14). Mad\/Crip Games and Play: An Introduction. <em>First Person Scholar<\/em>. <a href=\"http:\/\/www.firstpersonscholar.com\/map-crip-intro\/\">http:\/\/www.firstpersonscholar.com\/map-crip-intro\/<\/a><\/p>\n<p>Johnson, L. (2016, Sep. 4). &#8216;Pok\u00e9mon Go&#8217; Anti-Cheating Tactics Prevent Disabled People From Playing. Motherboard: Tech by VICE. <a href=\"https:\/\/perma.cc\/4LCW-CLDC\">https:\/\/www.vice.com\/en\/article\/9a3n8e\/pokmon-go-disabled-ban<\/a><\/p>\n<p>Liu, Y. (2017). <em>Disabled Gamers: Accessibility in video games <\/em>[Unpublished Master&#8217;s thesis]. Carleton University. <a href=\"https:\/\/perma.cc\/JLN8-QJU9\">https:\/\/perma.cc\/JLN8-QJU9<\/a><\/p>\n<p>Morris, K. (2021, May 29). Let\u2019s Talk About Accessibility and Pok\u00e9mon GO. GO Hub. <a href=\"https:\/\/perma.cc\/FP5B-XK3Y\">https:\/\/pokemongohub.net\/post\/article\/opinion\/lets-talk-about-accessibility-and-pokemon-go\/<\/a><\/p>\n<p>Mut, C. (2019, Oct. 8). Accessibility finally matters to the game industry \u2014 but it needs to do better. Games Beat. Venture Beat. <a href=\"https:\/\/venturebeat.com\/2019\/10\/08\/accessibility-finally-matters-to-the-game-industry-but-it-needs-to-do-better\/\">https:\/\/venturebeat.com\/2019\/10\/08\/accessibility-finally-matters-to-the-game-industry-but-it-needs-to-do-better\/<\/a>.<\/p>\n<p>Quinn, Z., Lindsey, P. and Schankler, I. (2013). Depression Quest [Twine game]. <em>Zo\u00eb Quinn Games<\/em>. <a href=\"http:\/\/www.depressionquest.com\/dqfinal.html\">http:\/\/www.depressionquest.com\/dqfinal.html<\/a><\/p>\n<p>School of Disability Studies at X University. (2022, Feb. 21). <em>Maker Spotlight: Squinky<\/em> [Video]. <a href=\"https:\/\/www.youtube.com\/watch?v=l_G202e1A0k\">https:\/\/www.youtube.com\/watch?v=l_G202e1A0k<\/a><\/p>\n<p>squinky.me. (n.d.). squinky.me <a href=\"https:\/\/squinky.me\/\">https:\/\/squinky.me\/<\/a><\/p>\n<p>Stoner, G. (2020, Feb. 25). How accessibility consultants are building a more inclusive video game industry behind the scenes. <em>The Washington Post<\/em>. <a href=\"https:\/\/www.washingtonpost.com\/video-games\/2020\/02\/25\/how-accessibility-consultants-are-building-more-inclusive-video-game-industry-behind-scenes\/\">https:\/\/www.washingtonpost.com\/video-games\/2020\/02\/25\/how-accessibility-consultants-are-building-more-inclusive-video-game-industry-behind-scenes\/<\/a>.<\/p>\n","protected":false},"author":363,"menu_order":10,"template":"","meta":{"pb_show_title":"on","pb_short_title":"","pb_subtitle":"","pb_authors":[],"pb_section_license":""},"chapter-type":[],"contributor":[],"license":[],"class_list":["post-1113","chapter","type-chapter","status-publish","hentry"],"part":151,"_links":{"self":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/1113","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters"}],"about":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/types\/chapter"}],"author":[{"embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/users\/363"}],"version-history":[{"count":10,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/1113\/revisions"}],"predecessor-version":[{"id":1817,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/1113\/revisions\/1817"}],"part":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/parts\/151"}],"metadata":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/1113\/metadata\/"}],"wp:attachment":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/media?parent=1113"}],"wp:term":[{"taxonomy":"chapter-type","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapter-type?post=1113"},{"taxonomy":"contributor","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/contributor?post=1113"},{"taxonomy":"license","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/license?post=1113"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}