{"id":1176,"date":"2022-02-24T17:04:21","date_gmt":"2022-02-24T22:04:21","guid":{"rendered":"https:\/\/pressbooks.library.ryerson.ca\/digitaldisabilitystudies\/?post_type=chapter&#038;p=1176"},"modified":"2022-02-28T16:42:58","modified_gmt":"2022-02-28T21:42:58","slug":"twine-workshop-getting-situated","status":"publish","type":"chapter","link":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/chapter\/twine-workshop-getting-situated\/","title":{"raw":"9.7 Twine Workshop: Getting Situated","rendered":"9.7 Twine Workshop: Getting Situated"},"content":{"raw":"This section will take you through the basics of using Twine. This may be your first time using Twine. As such, <strong>the focus should not be on creating a finished and polished story but instead on experimenting with a new platform and way of thinking\/making games<\/strong>. Troubleshooting is part of the process of using digital media and glitches, errors, mistakes, and failures are all valuable parts of the learning process. Glitches and errors can also be viewed as disruptions or challenges to an otherwise highly structured and logical process. <a href=\"https:\/\/pressbooks.library.ryerson.ca\/digitaldisabilitystudies\/chapter\/accessibility-and-twine\/\">As discussed previously in this module<\/a>, Twine has a logic it requires designers to follow and if that logic is broken (for example, if you want to design a different type of game), the game will not function; it will glitch, there will be errors, and failures in the platform. If these platforms and their enforcement of a particular value-laden logic can be read as an accessibility barrier through the preclusion of certain creators, then the disruption of that logic can be read as a disruption to that barrier and preclusion. Glitches are one way to think through playing with and appropriating systems in an attempt to make them more accessible - a form of unintentional and disruptive critical play.\r\n\r\n<strong>Resources:<\/strong>\r\n<ul>\r\n \t<li>Download Twine 1.4.2 here: <a href=\"https:\/\/twinery.org\/\">https:\/\/twinery.org\/<\/a><\/li>\r\n \t<li>\u201cIntroduction to Using Twine\u201d can be found here: <a href=\"https:\/\/perma.cc\/P9HY-D3ZK\">https:\/\/opensource.com\/article\/18\/2\/twine-gaming<\/a><\/li>\r\n<\/ul>\r\nPlease note that if you are unable to download Twine, you can still participate in the game design activity by mapping out your game in a Word document or Google document. Signal the choices the reader or player can make clearly. For example, in a story about interacting with a computer, a choice may be represented to your player like so:\r\n<ol>\r\n \t<li>touch the computer<\/li>\r\n \t<li>remember when you bought the computer<\/li>\r\n<\/ol>\r\n<h1>Twine Introduction: Terminology<\/h1>\r\n<span style=\"text-decoration: underline\">Storyboard<\/span>: the main design screen that lets you look at the overall shape of your story and all of the individual passages and links.\r\n\r\n&nbsp;\r\n\r\n[caption id=\"attachment_1177\" align=\"alignnone\" width=\"990\"]<img src=\"http:\/\/pressbooks.library.ryerson.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2022\/02\/image9.png\" alt=\"This is a picture of a twine storyboard. Small squares on a grey background read 'Start' 'StoryTitle' and 'StoryAuthor.'\" class=\"wp-image-1177 size-full\" width=\"990\" height=\"742\" \/> Figure 1 - Storyboard. <span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Twine storyboard screenshot. Twine was originally created by Chris Klimas in 2009 .Twine is a registered trademark of the Interactive Fiction Technology Foundation. Hosting for this web site is also provided by the IFTF. https:\/\/twinery.org\/ This image is beign used under fair dealign for education. &quot;}\" data-sheets-userformat=\"{&quot;2&quot;:1049347,&quot;3&quot;:{&quot;1&quot;:0},&quot;4&quot;:{&quot;1&quot;:2,&quot;2&quot;:65535},&quot;11&quot;:4,&quot;12&quot;:0,&quot;23&quot;:1}\" data-sheets-textstyleruns=\"{&quot;1&quot;:0}\uee10{&quot;1&quot;:221,&quot;2&quot;:{&quot;2&quot;:{&quot;1&quot;:2,&quot;2&quot;:1136076},&quot;9&quot;:1}}\uee10{&quot;1&quot;:241}\" data-sheets-hyperlinkruns=\"{&quot;1&quot;:221,&quot;2&quot;:&quot;https:\/\/twinery.org\/&quot;}\uee10{&quot;1&quot;:241}\">Twine was originally created by Chris Klimas in 2009. Twine is a registered trademark of the Interactive Fiction Technology Foundation. Hosting for this web site is also provided by the IFTF. <a class=\"in-cell-link\" target=\"_blank\" href=\"https:\/\/twinery.org\/\" rel=\"noopener\">https:\/\/twinery.org\/<\/a> This image is being used under fair dealing for education. <\/span>[\/caption]\r\n\r\n<span style=\"text-decoration: underline\">Passage:<\/span> the individual text boxes that are the building blocks of the game\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n[caption id=\"attachment_1178\" align=\"alignnone\" width=\"676\"]<img src=\"http:\/\/pressbooks.library.ryerson.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2022\/02\/image10.png\" alt=\"This is a picture of a story passage in Twine. A white box has html coding written around the words, reading &quot;&lt;h1&gt;this is my title!&lt;h1&gt;&quot; and &quot;[[Begin]]&quot; \" class=\"wp-image-1178 size-full\" width=\"676\" height=\"747\" \/> Figure 2 - Passage. <span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Twine storyboard screenshot. Twine was originally created by Chris Klimas in 2009 .Twine is a registered trademark of the Interactive Fiction Technology Foundation. Hosting for this web site is also provided by the IFTF. https:\/\/twinery.org\/ This image is beign used under fair dealign for education. &quot;}\" data-sheets-userformat=\"{&quot;2&quot;:1049347,&quot;3&quot;:{&quot;1&quot;:0},&quot;4&quot;:{&quot;1&quot;:2,&quot;2&quot;:65535},&quot;11&quot;:4,&quot;12&quot;:0,&quot;23&quot;:1}\" data-sheets-textstyleruns=\"{&quot;1&quot;:0}\uee10{&quot;1&quot;:221,&quot;2&quot;:{&quot;2&quot;:{&quot;1&quot;:2,&quot;2&quot;:1136076},&quot;9&quot;:1}}\uee10{&quot;1&quot;:241}\" data-sheets-hyperlinkruns=\"{&quot;1&quot;:221,&quot;2&quot;:&quot;https:\/\/twinery.org\/&quot;}\uee10{&quot;1&quot;:241}\">Twine was originally created by Chris Klimas in 2009. Twine is a registered trademark of the Interactive Fiction Technology Foundation. Hosting for this web site is also provided by the IFTF. <a class=\"in-cell-link\" target=\"_blank\" href=\"https:\/\/twinery.org\/\" rel=\"noopener\">https:\/\/twinery.org\/<\/a> This image is being used under fair dealing for education.<\/span>[\/caption]<span style=\"text-decoration: underline\">Twine Syntax:<\/span> These are the rules that are used in Twine's programming code. For example, if you want to create bolded text that reads <strong>Tired<\/strong> you would place the text in quotation marks, like so: \"Tired\".\r\n<div align=\"left\">\r\n<table>\r\n<tbody>\r\n<tr>\r\n<td style=\"width: 269px\"><strong>Function<\/strong><\/td>\r\n<td style=\"width: 420px\"><strong>Syntax<\/strong><\/td>\r\n<\/tr>\r\n<tr>\r\n<td style=\"width: 269px\">clickable link<\/td>\r\n<td style=\"width: 420px\">[[text]]<\/td>\r\n<\/tr>\r\n<tr>\r\n<td style=\"width: 269px\">italics<\/td>\r\n<td style=\"width: 420px\">\/\/text\/\/<\/td>\r\n<\/tr>\r\n<tr>\r\n<td style=\"width: 269px\">bold<\/td>\r\n<td style=\"width: 420px\">\u201ctext\u201d<\/td>\r\n<\/tr>\r\n<tr>\r\n<td style=\"width: 269px\">underline<\/td>\r\n<td style=\"width: 420px\">__text__<\/td>\r\n<\/tr>\r\n<tr>\r\n<td style=\"width: 269px\">heading<\/td>\r\n<td style=\"width: 420px\">&lt;h1&gt;text&lt;\/h1&gt;<\/td>\r\n<\/tr>\r\n<tr>\r\n<td style=\"width: 269px\">centred<\/td>\r\n<td style=\"width: 420px\">&lt;center&gt;text&lt;\/center&gt;<\/td>\r\n<\/tr>\r\n<tr>\r\n<td style=\"width: 269px\">smaller font<\/td>\r\n<td style=\"width: 420px\">&lt;small&gt;text&lt;\/small&gt;<\/td>\r\n<\/tr>\r\n<tr>\r\n<td style=\"width: 269px\">bigger font<\/td>\r\n<td style=\"width: 420px\">&lt;big&gt;text&lt;\/big&gt;<\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<\/div>\r\n&nbsp;\r\n\r\n<span style=\"text-decoration: underline\">Images<\/span>\r\n\r\nWant to add an image to your game? No problem! Use the drop-down menu.\r\n\r\n&nbsp;\r\n<p style=\"text-align: center\">Story \u2014&gt; Import Image<\/p>\r\n&nbsp;\r\n\r\nOnce added to the storyboard, images will need to be linked to a specific passage: i.e., with [[image file name]].\r\n<span style=\"text-decoration: underline\"><\/span>\r\n<div class=\"textbox textbox--learning-objectives\"><header class=\"textbox__header\">\r\n<p class=\"textbox__title\">Note on the use of the second person<\/p>\r\n\r\n<\/header>\r\n<div class=\"textbox__content\">The traditional point of view for interactive fiction is the second person \u201cyou,\u201d placing the player as the protagonist. However, this convention doesn\u2019t mean that you are required to use the second-person perspective in your stories. Take a moment to think about the relationship between the player and the game. Do you want the player to imagine themself as the protagonist or to play as a distanced\/separate entity?<\/div>\r\n<\/div>\r\n&nbsp;","rendered":"<p>This section will take you through the basics of using Twine. This may be your first time using Twine. As such, <strong>the focus should not be on creating a finished and polished story but instead on experimenting with a new platform and way of thinking\/making games<\/strong>. Troubleshooting is part of the process of using digital media and glitches, errors, mistakes, and failures are all valuable parts of the learning process. Glitches and errors can also be viewed as disruptions or challenges to an otherwise highly structured and logical process. <a href=\"https:\/\/pressbooks.library.ryerson.ca\/digitaldisabilitystudies\/chapter\/accessibility-and-twine\/\">As discussed previously in this module<\/a>, Twine has a logic it requires designers to follow and if that logic is broken (for example, if you want to design a different type of game), the game will not function; it will glitch, there will be errors, and failures in the platform. If these platforms and their enforcement of a particular value-laden logic can be read as an accessibility barrier through the preclusion of certain creators, then the disruption of that logic can be read as a disruption to that barrier and preclusion. Glitches are one way to think through playing with and appropriating systems in an attempt to make them more accessible &#8211; a form of unintentional and disruptive critical play.<\/p>\n<p><strong>Resources:<\/strong><\/p>\n<ul>\n<li>Download Twine 1.4.2 here: <a href=\"https:\/\/twinery.org\/\">https:\/\/twinery.org\/<\/a><\/li>\n<li>\u201cIntroduction to Using Twine\u201d can be found here: <a href=\"https:\/\/perma.cc\/P9HY-D3ZK\">https:\/\/opensource.com\/article\/18\/2\/twine-gaming<\/a><\/li>\n<\/ul>\n<p>Please note that if you are unable to download Twine, you can still participate in the game design activity by mapping out your game in a Word document or Google document. Signal the choices the reader or player can make clearly. For example, in a story about interacting with a computer, a choice may be represented to your player like so:<\/p>\n<ol>\n<li>touch the computer<\/li>\n<li>remember when you bought the computer<\/li>\n<\/ol>\n<h1>Twine Introduction: Terminology<\/h1>\n<p><span style=\"text-decoration: underline\">Storyboard<\/span>: the main design screen that lets you look at the overall shape of your story and all of the individual passages and links.<\/p>\n<p>&nbsp;<\/p>\n<figure id=\"attachment_1177\" aria-describedby=\"caption-attachment-1177\" style=\"width: 990px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/pressbooks.library.ryerson.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2022\/02\/image9.png\" alt=\"This is a picture of a twine storyboard. Small squares on a grey background read 'Start' 'StoryTitle' and 'StoryAuthor.'\" class=\"wp-image-1177 size-full\" width=\"990\" height=\"742\" srcset=\"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2022\/02\/image9.png 990w, https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2022\/02\/image9-300x225.png 300w, https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2022\/02\/image9-768x576.png 768w, https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2022\/02\/image9-65x49.png 65w, https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2022\/02\/image9-225x169.png 225w, https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2022\/02\/image9-350x262.png 350w\" sizes=\"auto, (max-width: 990px) 100vw, 990px\" \/><figcaption id=\"caption-attachment-1177\" class=\"wp-caption-text\">Figure 1 &#8211; Storyboard. <span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Twine storyboard screenshot. Twine was originally created by Chris Klimas in 2009 .Twine is a registered trademark of the Interactive Fiction Technology Foundation. Hosting for this web site is also provided by the IFTF. https:\/\/twinery.org\/ This image is beign used under fair dealign for education. &quot;}\" data-sheets-userformat=\"{&quot;2&quot;:1049347,&quot;3&quot;:{&quot;1&quot;:0},&quot;4&quot;:{&quot;1&quot;:2,&quot;2&quot;:65535},&quot;11&quot;:4,&quot;12&quot;:0,&quot;23&quot;:1}\" data-sheets-textstyleruns=\"{&quot;1&quot;:0}\uee10{&quot;1&quot;:221,&quot;2&quot;:{&quot;2&quot;:{&quot;1&quot;:2,&quot;2&quot;:1136076},&quot;9&quot;:1}}\uee10{&quot;1&quot;:241}\" data-sheets-hyperlinkruns=\"{&quot;1&quot;:221,&quot;2&quot;:&quot;https:\/\/twinery.org\/&quot;}\uee10{&quot;1&quot;:241}\">Twine was originally created by Chris Klimas in 2009. Twine is a registered trademark of the Interactive Fiction Technology Foundation. Hosting for this web site is also provided by the IFTF. <a class=\"in-cell-link\" target=\"_blank\" href=\"https:\/\/twinery.org\/\" rel=\"noopener\">https:\/\/twinery.org\/<\/a> This image is being used under fair dealing for education. <\/span><\/figcaption><\/figure>\n<p><span style=\"text-decoration: underline\">Passage:<\/span> the individual text boxes that are the building blocks of the game<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<figure id=\"attachment_1178\" aria-describedby=\"caption-attachment-1178\" style=\"width: 676px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/pressbooks.library.ryerson.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2022\/02\/image10.png\" alt=\"This is a picture of a story passage in Twine. A white box has html coding written around the words, reading &quot;&lt;h1&gt;this is my title!&lt;h1&gt;&quot; and &quot;[[Begin]]&quot;\" class=\"wp-image-1178 size-full\" width=\"676\" height=\"747\" srcset=\"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2022\/02\/image10.png 676w, https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2022\/02\/image10-271x300.png 271w, https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2022\/02\/image10-65x72.png 65w, https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2022\/02\/image10-225x249.png 225w, https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2022\/02\/image10-350x387.png 350w\" sizes=\"auto, (max-width: 676px) 100vw, 676px\" \/><figcaption id=\"caption-attachment-1178\" class=\"wp-caption-text\">Figure 2 &#8211; Passage. <span data-sheets-value=\"{&quot;1&quot;:2,&quot;2&quot;:&quot;Twine storyboard screenshot. Twine was originally created by Chris Klimas in 2009 .Twine is a registered trademark of the Interactive Fiction Technology Foundation. Hosting for this web site is also provided by the IFTF. https:\/\/twinery.org\/ This image is beign used under fair dealign for education. &quot;}\" data-sheets-userformat=\"{&quot;2&quot;:1049347,&quot;3&quot;:{&quot;1&quot;:0},&quot;4&quot;:{&quot;1&quot;:2,&quot;2&quot;:65535},&quot;11&quot;:4,&quot;12&quot;:0,&quot;23&quot;:1}\" data-sheets-textstyleruns=\"{&quot;1&quot;:0}\uee10{&quot;1&quot;:221,&quot;2&quot;:{&quot;2&quot;:{&quot;1&quot;:2,&quot;2&quot;:1136076},&quot;9&quot;:1}}\uee10{&quot;1&quot;:241}\" data-sheets-hyperlinkruns=\"{&quot;1&quot;:221,&quot;2&quot;:&quot;https:\/\/twinery.org\/&quot;}\uee10{&quot;1&quot;:241}\">Twine was originally created by Chris Klimas in 2009. Twine is a registered trademark of the Interactive Fiction Technology Foundation. Hosting for this web site is also provided by the IFTF. <a class=\"in-cell-link\" target=\"_blank\" href=\"https:\/\/twinery.org\/\" rel=\"noopener\">https:\/\/twinery.org\/<\/a> This image is being used under fair dealing for education.<\/span><\/figcaption><\/figure>\n<p><span style=\"text-decoration: underline\">Twine Syntax:<\/span> These are the rules that are used in Twine&#8217;s programming code. For example, if you want to create bolded text that reads <strong>Tired<\/strong> you would place the text in quotation marks, like so: &#8220;Tired&#8221;.<\/p>\n<div style=\"text-align: left;\">\n<table>\n<tbody>\n<tr>\n<td style=\"width: 269px\"><strong>Function<\/strong><\/td>\n<td style=\"width: 420px\"><strong>Syntax<\/strong><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 269px\">clickable link<\/td>\n<td style=\"width: 420px\">[[text]]<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 269px\">italics<\/td>\n<td style=\"width: 420px\">\/\/text\/\/<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 269px\">bold<\/td>\n<td style=\"width: 420px\">\u201ctext\u201d<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 269px\">underline<\/td>\n<td style=\"width: 420px\">__text__<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 269px\">heading<\/td>\n<td style=\"width: 420px\">&lt;h1&gt;text&lt;\/h1&gt;<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 269px\">centred<\/td>\n<td style=\"width: 420px\">&lt;center&gt;text&lt;\/center&gt;<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 269px\">smaller font<\/td>\n<td style=\"width: 420px\">&lt;small&gt;text&lt;\/small&gt;<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 269px\">bigger font<\/td>\n<td style=\"width: 420px\">&lt;big&gt;text&lt;\/big&gt;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<p>&nbsp;<\/p>\n<p><span style=\"text-decoration: underline\">Images<\/span><\/p>\n<p>Want to add an image to your game? No problem! Use the drop-down menu.<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center\">Story \u2014&gt; Import Image<\/p>\n<p>&nbsp;<\/p>\n<p>Once added to the storyboard, images will need to be linked to a specific passage: i.e., with [[image file name]].<br \/>\n<span style=\"text-decoration: underline\"><\/span><\/p>\n<div class=\"textbox textbox--learning-objectives\">\n<header class=\"textbox__header\">\n<p class=\"textbox__title\">Note on the use of the second person<\/p>\n<\/header>\n<div class=\"textbox__content\">The traditional point of view for interactive fiction is the second person \u201cyou,\u201d placing the player as the protagonist. However, this convention doesn\u2019t mean that you are required to use the second-person perspective in your stories. Take a moment to think about the relationship between the player and the game. Do you want the player to imagine themself as the protagonist or to play as a distanced\/separate entity?<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n","protected":false},"author":408,"menu_order":7,"template":"","meta":{"pb_show_title":"on","pb_short_title":"","pb_subtitle":"","pb_authors":[],"pb_section_license":""},"chapter-type":[],"contributor":[],"license":[],"class_list":["post-1176","chapter","type-chapter","status-publish","hentry"],"part":153,"_links":{"self":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/1176","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters"}],"about":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/types\/chapter"}],"author":[{"embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/users\/408"}],"version-history":[{"count":6,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/1176\/revisions"}],"predecessor-version":[{"id":1762,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/1176\/revisions\/1762"}],"part":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/parts\/153"}],"metadata":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/1176\/metadata\/"}],"wp:attachment":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/media?parent=1176"}],"wp:term":[{"taxonomy":"chapter-type","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapter-type?post=1176"},{"taxonomy":"contributor","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/contributor?post=1176"},{"taxonomy":"license","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/license?post=1176"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}