{"id":171,"date":"2021-11-19T14:25:38","date_gmt":"2021-11-19T19:25:38","guid":{"rendered":"https:\/\/pressbooks.library.ryerson.ca\/digitaldisabilitystudies\/?post_type=chapter&#038;p=171"},"modified":"2022-02-28T16:41:21","modified_gmt":"2022-02-28T21:41:21","slug":"module-8-readings","status":"publish","type":"chapter","link":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/chapter\/module-8-readings\/","title":{"raw":"8.1 Module 8 Readings","rendered":"8.1 Module 8 Readings"},"content":{"raw":"<strong>1.<\/strong> Jerreat-Poole, A. (2018, Mar. 14). Mad\/Crip Games and Play: An Introduction. <em>First Person Scholar.<\/em> <a href=\"https:\/\/perma.cc\/3MHP-Q73P\">http:\/\/www.firstpersonscholar.com\/map-crip-intro\/<\/a>\r\n\r\n<strong>2.<\/strong> Dornieden, N. (2020, Dec. 22). Leveling Up Representation: Depictions of People of Color in Video Games. <em>PBS<\/em>. <a href=\"https:\/\/perma.cc\/GXC3-6CYK\" style=\"text-align: initial;font-size: 1em\">https:\/\/www.pbs.org\/independentlens\/blog\/leveling-up-representation-depictions-of-people-of-color-in-video-games\/<\/a><span style=\"text-align: initial;font-size: 1em\">\u00a0<\/span>\r\n\r\n<strong>3.<\/strong> Explore one of the following two websites:\r\n<ul>\r\n \t<li style=\"list-style-type: none\">\r\n<ul>\r\n \t<li style=\"font-weight: 400\">AbleGamers <a href=\"https:\/\/ablegamers.org\/\">https:\/\/ablegamers.org\/<\/a><\/li>\r\n \t<li style=\"font-weight: 400\">SpecialEffect <a href=\"https:\/\/www.specialeffect.org.uk\/\">https:\/\/www.specialeffect.org.uk\/<\/a><\/li>\r\n<\/ul>\r\n<\/li>\r\n<\/ul>\r\n<span style=\"font-size: 1.602em;font-weight: bold\">Additional\/Suggested readings<\/span>\r\n\r\nChess, S., Evans, N., Baines, J. J. (2016). What Does a Gamer Look Like? Video Games, Advertising, and Diversity. <em>Television &amp; New Media, 18<\/em> (1), 35-57.\r\n\r\nEgilston, B. (2019, Jan. 17). It\u2019s designers who can make gaming more accessible for people living with disabilities. <em>The Conversation.<\/em> <a href=\"https:\/\/perma.cc\/Q6AZ-B76U\">https:\/\/theconversation.com\/its-designers-who-can-make-gaming-more-accessible-for-people-living-with-disabilities-107594<\/a>.\r\n\r\nFlanagan, M. (2009). <em>Critical Play: Radical Game Design<\/em>. Cambridge: The MIT Press.\r\n\r\nMut, C. (2019, Oct. 8). Accessibility finally matters to the game industry \u2014 but it needs to do better. Games Beat. <em>Venture Beat<\/em>. <a href=\"https:\/\/perma.cc\/BPU5-BTB8\">https:\/\/venturebeat.com\/2019\/10\/08\/accessibility-finally-matters-to-the-game-industry-but-it-needs-to-do-better\/<\/a>.\r\n\r\nStoner, G. (2020, Feb. 25). How accessibility consultants are building a more inclusive video game industry behind the scenes. <em>The Washington Post<\/em>. <a href=\"https:\/\/perma.cc\/XC7E-3MUD\">https:\/\/www.washingtonpost.com\/video-games\/2020\/02\/25\/how-accessibility-consultants-are-building-more-inclusive-video-game-industry-behind-scenes\/<\/a>","rendered":"<p><strong>1.<\/strong> Jerreat-Poole, A. (2018, Mar. 14). Mad\/Crip Games and Play: An Introduction. <em>First Person Scholar.<\/em> <a href=\"https:\/\/perma.cc\/3MHP-Q73P\">http:\/\/www.firstpersonscholar.com\/map-crip-intro\/<\/a><\/p>\n<p><strong>2.<\/strong> Dornieden, N. (2020, Dec. 22). Leveling Up Representation: Depictions of People of Color in Video Games. <em>PBS<\/em>. <a href=\"https:\/\/perma.cc\/GXC3-6CYK\" style=\"text-align: initial;font-size: 1em\">https:\/\/www.pbs.org\/independentlens\/blog\/leveling-up-representation-depictions-of-people-of-color-in-video-games\/<\/a><span style=\"text-align: initial;font-size: 1em\">\u00a0<\/span><\/p>\n<p><strong>3.<\/strong> Explore one of the following two websites:<\/p>\n<ul>\n<li style=\"list-style-type: none\">\n<ul>\n<li style=\"font-weight: 400\">AbleGamers <a href=\"https:\/\/ablegamers.org\/\">https:\/\/ablegamers.org\/<\/a><\/li>\n<li style=\"font-weight: 400\">SpecialEffect <a href=\"https:\/\/www.specialeffect.org.uk\/\">https:\/\/www.specialeffect.org.uk\/<\/a><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span style=\"font-size: 1.602em;font-weight: bold\">Additional\/Suggested readings<\/span><\/p>\n<p>Chess, S., Evans, N., Baines, J. J. (2016). What Does a Gamer Look Like? Video Games, Advertising, and Diversity. <em>Television &amp; New Media, 18<\/em> (1), 35-57.<\/p>\n<p>Egilston, B. (2019, Jan. 17). It\u2019s designers who can make gaming more accessible for people living with disabilities. <em>The Conversation.<\/em> <a href=\"https:\/\/perma.cc\/Q6AZ-B76U\">https:\/\/theconversation.com\/its-designers-who-can-make-gaming-more-accessible-for-people-living-with-disabilities-107594<\/a>.<\/p>\n<p>Flanagan, M. (2009). <em>Critical Play: Radical Game Design<\/em>. Cambridge: The MIT Press.<\/p>\n<p>Mut, C. (2019, Oct. 8). Accessibility finally matters to the game industry \u2014 but it needs to do better. Games Beat. <em>Venture Beat<\/em>. <a href=\"https:\/\/perma.cc\/BPU5-BTB8\">https:\/\/venturebeat.com\/2019\/10\/08\/accessibility-finally-matters-to-the-game-industry-but-it-needs-to-do-better\/<\/a>.<\/p>\n<p>Stoner, G. (2020, Feb. 25). How accessibility consultants are building a more inclusive video game industry behind the scenes. <em>The Washington Post<\/em>. <a href=\"https:\/\/perma.cc\/XC7E-3MUD\">https:\/\/www.washingtonpost.com\/video-games\/2020\/02\/25\/how-accessibility-consultants-are-building-more-inclusive-video-game-industry-behind-scenes\/<\/a><\/p>\n","protected":false},"author":363,"menu_order":1,"template":"","meta":{"pb_show_title":"on","pb_short_title":"","pb_subtitle":"","pb_authors":[],"pb_section_license":""},"chapter-type":[],"contributor":[],"license":[],"class_list":["post-171","chapter","type-chapter","status-publish","hentry"],"part":151,"_links":{"self":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/171","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters"}],"about":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/types\/chapter"}],"author":[{"embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/users\/363"}],"version-history":[{"count":15,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/171\/revisions"}],"predecessor-version":[{"id":1748,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/171\/revisions\/1748"}],"part":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/parts\/151"}],"metadata":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/171\/metadata\/"}],"wp:attachment":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/media?parent=171"}],"wp:term":[{"taxonomy":"chapter-type","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapter-type?post=171"},{"taxonomy":"contributor","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/contributor?post=171"},{"taxonomy":"license","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/license?post=171"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}