{"id":282,"date":"2021-12-07T11:29:56","date_gmt":"2021-12-07T16:29:56","guid":{"rendered":"https:\/\/pressbooks.library.ryerson.ca\/digitaldisabilitystudies\/?post_type=chapter&#038;p=282"},"modified":"2022-02-28T16:42:12","modified_gmt":"2022-02-28T21:42:12","slug":"module-8-maker-spotlight","status":"publish","type":"chapter","link":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/chapter\/module-8-maker-spotlight\/","title":{"raw":"8.7 Maker Spotlight: Squinky","rendered":"8.7 Maker Spotlight: Squinky"},"content":{"raw":"<img src=\"http:\/\/pressbooks.library.ryerson.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2021\/11\/Spotlight-label-1-300x98.png\" alt=\"Maker spotlight\" width=\"300\" height=\"98\" class=\"alignnone size-medium wp-image-91\" \/>\r\n\r\nThe maker spotlight for this module is game designer Squinky. Squinky is a Montreal based new media artist and diversity consultant. Find their website here: <a href=\"https:\/\/squinky.me\/\">https:\/\/squinky.me\/<\/a> To give you a quick idea of what Squinky does, here is an excerpt from the interview:\r\n<blockquote>I'm D. Squinkifer, Squinky for short. Most people call me Squinky. And I am a game designer. And I make things ranging from experimental video games like interactive art installations, immersive theater performances, just like all sorts of playable experiences. I have recently co-founded a worker co-op called Soft Chaos. And we design playable experiences together. And also we're a co-op. So we basically share all of the decision making in a democratic and equitable way.<\/blockquote>\r\nhttps:\/\/youtu.be\/l_G202e1A0k\r\n\r\nThe transcript of Squinky\u2019s video can be read at this link: <a href=\"https:\/\/docs.google.com\/document\/d\/1KaCZO-PEZ-jrZZABrF7ES8rq9qaAT0sem4GdP-VTGqY\/edit?usp=sharing\">https:\/\/docs.google.com\/document\/d\/1KaCZO-PEZ-jrZZABrF7ES8rq9qaAT0sem4GdP-VTGqY\/edit?usp=sharing<\/a>\r\n\r\nThe transcript of Squinky\u2019s video with visual description can be read at this link: <a href=\"https:\/\/docs.google.com\/document\/d\/1Np9uO-WyC9rlSroK7Gt4723uU4LHNOj-6KvbEcOj2pY\/edit?usp=sharing\">https:\/\/docs.google.com\/document\/d\/1Np9uO-WyC9rlSroK7Gt4723uU4LHNOj-6KvbEcOj2pY\/edit?usp=sharing<\/a>\r\n\r\nAfter engaging with Squinky's maker spotlight video, consider the following questions:\r\n<ul>\r\n \t<li style=\"font-weight: 400\">How does Squinky describe their relationship to technology?<\/li>\r\n \t<li style=\"font-weight: 400\">What does Squinky mean by the \u2018right to repair\u2018? Can we connect this practice to <a href=\"https:\/\/pressbooks.library.ryerson.ca\/digitaldisabilitystudies\/part\/the-materiality-of-media\/\">materiality and the production of digital devices<\/a>?<\/li>\r\n \t<li style=\"font-weight: 400\">Who is Squinky\u2019s ideal audience?<\/li>\r\n \t<li style=\"font-weight: 400\">What challenges and\/or barriers does Squinky describe?<\/li>\r\n \t<li style=\"font-weight: 400\">What is Squinky\u2019s critique of the practice of \u2018mastering difficulty\u2019 in conventional gaming? How do they connect this critique to accessibility?<\/li>\r\n \t<li style=\"font-weight: 400\">Do you relate to parts of this interview? What is your relationship to games and interactive art\/fiction?<\/li>\r\n \t<li style=\"font-weight: 400\">What was one thing you learned from this interview?<\/li>\r\n \t<li style=\"font-weight: 400\">If you could ask Squinky one question, what would it be?<\/li>\r\n<\/ul>\r\n<span>[h5p id=\"30\"]<\/span>","rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/pressbooks.library.ryerson.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2021\/11\/Spotlight-label-1-300x98.png\" alt=\"Maker spotlight\" width=\"300\" height=\"98\" class=\"alignnone size-medium wp-image-91\" srcset=\"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2021\/11\/Spotlight-label-1-300x98.png 300w, https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2021\/11\/Spotlight-label-1-65x21.png 65w, https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2021\/11\/Spotlight-label-1-225x73.png 225w, https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2021\/11\/Spotlight-label-1-350x114.png 350w, https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2021\/11\/Spotlight-label-1.png 362w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>The maker spotlight for this module is game designer Squinky. Squinky is a Montreal based new media artist and diversity consultant. Find their website here: <a href=\"https:\/\/squinky.me\/\">https:\/\/squinky.me\/<\/a> To give you a quick idea of what Squinky does, here is an excerpt from the interview:<\/p>\n<blockquote><p>I&#8217;m D. Squinkifer, Squinky for short. Most people call me Squinky. And I am a game designer. And I make things ranging from experimental video games like interactive art installations, immersive theater performances, just like all sorts of playable experiences. I have recently co-founded a worker co-op called Soft Chaos. And we design playable experiences together. And also we&#8217;re a co-op. So we basically share all of the decision making in a democratic and equitable way.<\/p><\/blockquote>\n<p><iframe loading=\"lazy\" id=\"oembed-1\" title=\"Maker Spotlight: Squinky\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/l_G202e1A0k?feature=oembed&#38;rel=0\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>The transcript of Squinky\u2019s video can be read at this link: <a href=\"https:\/\/docs.google.com\/document\/d\/1KaCZO-PEZ-jrZZABrF7ES8rq9qaAT0sem4GdP-VTGqY\/edit?usp=sharing\">https:\/\/docs.google.com\/document\/d\/1KaCZO-PEZ-jrZZABrF7ES8rq9qaAT0sem4GdP-VTGqY\/edit?usp=sharing<\/a><\/p>\n<p>The transcript of Squinky\u2019s video with visual description can be read at this link: <a href=\"https:\/\/docs.google.com\/document\/d\/1Np9uO-WyC9rlSroK7Gt4723uU4LHNOj-6KvbEcOj2pY\/edit?usp=sharing\">https:\/\/docs.google.com\/document\/d\/1Np9uO-WyC9rlSroK7Gt4723uU4LHNOj-6KvbEcOj2pY\/edit?usp=sharing<\/a><\/p>\n<p>After engaging with Squinky&#8217;s maker spotlight video, consider the following questions:<\/p>\n<ul>\n<li style=\"font-weight: 400\">How does Squinky describe their relationship to technology?<\/li>\n<li style=\"font-weight: 400\">What does Squinky mean by the \u2018right to repair\u2018? Can we connect this practice to <a href=\"https:\/\/pressbooks.library.ryerson.ca\/digitaldisabilitystudies\/part\/the-materiality-of-media\/\">materiality and the production of digital devices<\/a>?<\/li>\n<li style=\"font-weight: 400\">Who is Squinky\u2019s ideal audience?<\/li>\n<li style=\"font-weight: 400\">What challenges and\/or barriers does Squinky describe?<\/li>\n<li style=\"font-weight: 400\">What is Squinky\u2019s critique of the practice of \u2018mastering difficulty\u2019 in conventional gaming? How do they connect this critique to accessibility?<\/li>\n<li style=\"font-weight: 400\">Do you relate to parts of this interview? What is your relationship to games and interactive art\/fiction?<\/li>\n<li style=\"font-weight: 400\">What was one thing you learned from this interview?<\/li>\n<li style=\"font-weight: 400\">If you could ask Squinky one question, what would it be?<\/li>\n<\/ul>\n<p><span><\/p>\n<div id=\"h5p-30\">\n<div class=\"h5p-iframe-wrapper\"><iframe id=\"h5p-iframe-30\" class=\"h5p-iframe\" data-content-id=\"30\" style=\"height:1px\" src=\"about:blank\" frameBorder=\"0\" scrolling=\"no\" title=\"Generic Reflection\"><\/iframe><\/div>\n<\/div>\n<p><\/span><\/p>\n","protected":false},"author":363,"menu_order":7,"template":"","meta":{"pb_show_title":"on","pb_short_title":"","pb_subtitle":"","pb_authors":[],"pb_section_license":""},"chapter-type":[],"contributor":[],"license":[],"class_list":["post-282","chapter","type-chapter","status-publish","hentry"],"part":151,"_links":{"self":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/282","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters"}],"about":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/types\/chapter"}],"author":[{"embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/users\/363"}],"version-history":[{"count":9,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/282\/revisions"}],"predecessor-version":[{"id":1830,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/282\/revisions\/1830"}],"part":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/parts\/151"}],"metadata":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/282\/metadata\/"}],"wp:attachment":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/media?parent=282"}],"wp:term":[{"taxonomy":"chapter-type","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapter-type?post=282"},{"taxonomy":"contributor","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/contributor?post=282"},{"taxonomy":"license","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/license?post=282"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}