{"id":300,"date":"2021-12-07T12:02:09","date_gmt":"2021-12-07T17:02:09","guid":{"rendered":"https:\/\/pressbooks.library.ryerson.ca\/digitaldisabilitystudies\/?post_type=chapter&#038;p=300"},"modified":"2022-02-28T16:45:15","modified_gmt":"2022-02-28T21:45:15","slug":"digital-gaming-analysis","status":"publish","type":"chapter","link":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/chapter\/digital-gaming-analysis\/","title":{"raw":"9.10 Digital Gaming Analysis","rendered":"9.10 Digital Gaming Analysis"},"content":{"raw":"<h1><img src=\"http:\/\/pressbooks.library.ryerson.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2021\/11\/Reflection-label-300x101.png\" alt=\"Reflection\" class=\"alignnone size-medium wp-image-90\" width=\"300\" height=\"101\" \/><\/h1>\r\nAt this point in the module, you have played multiple Twine games and have created your own interactive experience using the platform. Now, we\u2019re going to use our critical disability knowledge and our personal experience to perform a platform analysis. Revisit \u201c<a href=\"https:\/\/pressbooks.library.ryerson.ca\/digitaldisabilitystudies\/chapter\/accommodation-simulation\/\">Accommodation Simulation<\/a>\u201d and\/or your own Twine project. Consider the kind of games Twine allows players to make as well as the process of making those games.\r\n\r\nLet the questions below guide your analysis:\r\n\r\n<code>[h5p id=\"51\"]<\/code>\r\n<h1>Conclusion<\/h1>\r\nAs an interactive medium, videogames offer makers unique opportunities to elicit powerful emotional responses in players through choice. While we can consider these emotions in the traditional context of games (emotions of success, accomplishment over mastering and beating a game, joy at completing a difficult part of a game), we can also look at how emotions can challenge players by presenting experiences and situations not usually portrayed in mainstream [pb_glossary id=\"1097\"]triple-A games[\/pb_glossary]. These otherwise uncommon experiences in videogames can be those of trauma, disability, and depression among many others in order to foster healing, care, or perhaps challenge players and their beliefs. In this context, Twine offers marginalized creators a platform that can be effective in portraying these narratives and experiences due both to it being free-to-use as well as its text-based structure. However, as we have seen, Twine can also be interrogated from an accessibility standpoint, as its use is still based upon a certain technical literacy and in this way it is restrictive. When we consider gaming, game making, and accessibility, it is important to remember the need for access not only in games but on creation platforms, and consider the ways in which we can play on and with these platforms to make them more accessible.","rendered":"<h1><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/pressbooks.library.ryerson.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2021\/11\/Reflection-label-300x101.png\" alt=\"Reflection\" class=\"alignnone size-medium wp-image-90\" width=\"300\" height=\"101\" srcset=\"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2021\/11\/Reflection-label-300x101.png 300w, https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2021\/11\/Reflection-label-65x22.png 65w, https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2021\/11\/Reflection-label-225x76.png 225w, https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-content\/uploads\/sites\/300\/2021\/11\/Reflection-label.png 351w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/h1>\n<p>At this point in the module, you have played multiple Twine games and have created your own interactive experience using the platform. Now, we\u2019re going to use our critical disability knowledge and our personal experience to perform a platform analysis. Revisit \u201c<a href=\"https:\/\/pressbooks.library.ryerson.ca\/digitaldisabilitystudies\/chapter\/accommodation-simulation\/\">Accommodation Simulation<\/a>\u201d and\/or your own Twine project. Consider the kind of games Twine allows players to make as well as the process of making those games.<\/p>\n<p>Let the questions below guide your analysis:<\/p>\n<p><code><\/p>\n<div id=\"h5p-51\">\n<div class=\"h5p-iframe-wrapper\"><iframe id=\"h5p-iframe-51\" class=\"h5p-iframe\" data-content-id=\"51\" style=\"height:1px\" src=\"about:blank\" frameBorder=\"0\" scrolling=\"no\" title=\"Digital Gaming Analysis\"><\/iframe><\/div>\n<\/div>\n<p><\/code><\/p>\n<h1>Conclusion<\/h1>\n<p>As an interactive medium, videogames offer makers unique opportunities to elicit powerful emotional responses in players through choice. While we can consider these emotions in the traditional context of games (emotions of success, accomplishment over mastering and beating a game, joy at completing a difficult part of a game), we can also look at how emotions can challenge players by presenting experiences and situations not usually portrayed in mainstream <button class=\"glossary-term\" aria-describedby=\"300-1097\">triple-A games<\/button>. These otherwise uncommon experiences in videogames can be those of trauma, disability, and depression among many others in order to foster healing, care, or perhaps challenge players and their beliefs. In this context, Twine offers marginalized creators a platform that can be effective in portraying these narratives and experiences due both to it being free-to-use as well as its text-based structure. However, as we have seen, Twine can also be interrogated from an accessibility standpoint, as its use is still based upon a certain technical literacy and in this way it is restrictive. When we consider gaming, game making, and accessibility, it is important to remember the need for access not only in games but on creation platforms, and consider the ways in which we can play on and with these platforms to make them more accessible.<\/p>\n<div class=\"glossary\"><div class=\"glossary__tooltip\" id=\"300-1097\" hidden><p>high-profile, high-budget \"blockbuster\" games typically produced by large and well-known game publishers.<\/p>\n<\/div><\/div>","protected":false},"author":363,"menu_order":10,"template":"","meta":{"pb_show_title":"on","pb_short_title":"","pb_subtitle":"","pb_authors":[],"pb_section_license":""},"chapter-type":[],"contributor":[],"license":[],"class_list":["post-300","chapter","type-chapter","status-publish","hentry"],"part":153,"_links":{"self":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/300","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters"}],"about":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/types\/chapter"}],"author":[{"embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/users\/363"}],"version-history":[{"count":5,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/300\/revisions"}],"predecessor-version":[{"id":1765,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/300\/revisions\/1765"}],"part":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/parts\/153"}],"metadata":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/300\/metadata\/"}],"wp:attachment":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/media?parent=300"}],"wp:term":[{"taxonomy":"chapter-type","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapter-type?post=300"},{"taxonomy":"contributor","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/contributor?post=300"},{"taxonomy":"license","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/license?post=300"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}