{"id":936,"date":"2022-02-18T15:13:07","date_gmt":"2022-02-18T20:13:07","guid":{"rendered":"https:\/\/pressbooks.library.ryerson.ca\/digitaldisabilitystudies\/?post_type=chapter&#038;p=936"},"modified":"2022-03-14T16:46:23","modified_gmt":"2022-03-14T20:46:23","slug":"module-9-works-cited","status":"publish","type":"chapter","link":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/chapter\/module-9-works-cited\/","title":{"raw":"9.11 Works Cited","rendered":"9.11 Works Cited"},"content":{"raw":"<em>Accommodation Simulation by X University<\/em>. (n.d.). Itch.io. <a href=\"https:\/\/x-university.itch.io\/accommodation-simulation\">https:\/\/x-university.itch.io\/accommodation-simulation<\/a>\r\n\r\nBoluk, S. &amp; LeMieux, P. (2017). [Scene]: Disability and Games. In <em>Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames<\/em> (pp. 168-170). University of Minnesota Press. <a href=\"https:\/\/www.jstor.org\/stable\/10.5749\/j.ctt1n2ttjx.6?seq=48#metadata_info_tab_contents\">https:\/\/www.jstor.org\/stable\/10.5749\/j.ctt1n2ttjx.6?seq=48#metadata_info_tab_contents<\/a>\r\n\r\nGollydraft. (n.d.). Administer Naloxone [Twine Game].<span>\u00a0<\/span><a href=\"https:\/\/texturewriter.com\/play\/gollydrat\/naloxone\">https:\/\/texturewriter.com\/play\/gollydrat\/naloxone<\/a>\r\n\r\nHamraie, A., &amp; Fritsch, K. (2019). Crip Technoscience Manifesto. <em>Catalyst: Feminism, Theory, Technoscience, 4<\/em>(1). <a href=\"https:\/\/doi.org\/10.28968\/cftt.v5i1.29607\">https:\/\/doi.org\/10.28968\/cftt.v5i1.29607<\/a>\r\n\r\nIsbister, K. (2017). <em>How Games Move Us: Emotion by Design.<\/em> The MIT Press.\r\n\r\nJerreat-Poole, A. (2019). Nonbinary: A Choose-Your-Own-Adventure [Twine game]. <a href=\"http:\/\/www.firstpersonscholar.com\/wp-content\/uploads\/2019\/04\/nonbinary-twine.html\">http:\/\/www.firstpersonscholar.com\/wp-content\/uploads\/2019\/04\/nonbinary-twine.html<\/a>\r\n\r\nKenlon, S. (2018). How to use Twine and SugarCube to create interactive adventure games.\u00a0<em>Opensource.com<\/em>. <a href=\"https:\/\/perma.cc\/P9HY-D3ZK\">https:\/\/opensource.com\/article\/18\/2\/twine-gaming<\/a>\r\n\r\nKeogh, B. (2018). <em>A Play of Bodies: How We Perceive Videogames.<\/em> The MIT Press.\r\n\r\nKilljoy Games. (n.d.). About. <em>Killjoy Games<\/em>. <a href=\"https:\/\/perma.cc\/275Z-MTGL\">https:\/\/www.killjoygames.fun\/about<\/a>\r\n\r\nMagnuson, J. (n.d.). Loneliness [Flash Game].<span>\u00a0<\/span><a href=\"https:\/\/www.necessarygames.com\/play\/loneliness\/?q=my-games\/loneliness\/flash\">https:\/\/www.necessarygames.com\/play\/loneliness\/?q=my-games\/loneliness\/flash<\/a>\r\n\r\n<section class=\"standard post-173 chapter type-chapter status-publish hentry focusable\" data-type=\"chapter\">McGonigal, J. (2011).<span>\u00a0<\/span><em>Reality is Broken: Why Games Make Us Better and How They Can Change the World<\/em>. Penguin Books.<\/section>Nicoll, B. (2019). <em>Minor Platforms in Videogame History.<\/em> Amsterdam University Press.\r\n\r\nQuinn, Z., Lindsey, P. and Schankler, I. (2013). Depression Quest [Twine game]. <em>Zo\u00eb Quinn Games<\/em>. <a href=\"http:\/\/www.depressionquest.com\/dqfinal.html\">http:\/\/www.depressionquest.com\/dqfinal.html<\/a>\r\n\r\nRobertson, A. (2021, Mar. 10). How Twine Remade Gaming. <em>The Verge<\/em>. <a href=\"https:\/\/perma.cc\/2M7N-Q6VV\">https:\/\/www.theverge.com\/c\/22321816\/twine-games-history-legacy-art<\/a>\r\n\r\n<span style=\"font-size: 1em\">Salen, K &amp; <\/span>Zimmerman, E. (2016). <em>Rules of Play: Game Design Fundamentals.<\/em> The MIT Press. <a href=\"https:\/\/perma.cc\/ERM7-35BC\">https:\/\/gamifique.files.wordpress.com\/2011\/11\/1-rules-of-play-game-design-fundamentals.pdf<\/a>\r\n\r\nSicart, M. (2017). <em>Play Matters.<\/em> The MIT Press.\r\n\r\n<span>School of Disability Studies at X University. (2022, Feb. 24). <\/span><em>Maker Spotlight: Kaitlin Tremblay<\/em> [Video]. <a href=\"https:\/\/www.youtube.com\/watch?v=b2w10zcKKq0\">https:\/\/www.youtube.com\/watch?v=b2w10zcKKq0<\/a>\r\n\r\nSquinky, (n.d.). Imposter Syndrome [Online Game].<span>\u00a0<\/span><a href=\"https:\/\/games.squinky.me\/impostor\/\">https:\/\/games.squinky.me\/impostor\/<\/a>\r\n\r\nStone, K. (2019, Apr. 7). Mental Illness + Making Games<em>.<\/em> <em>Kara Stone<\/em>. <a href=\"https:\/\/perma.cc\/Z7BH-Q3MF\">https:\/\/karastonesite.com\/2019\/04\/07\/mental-illness-and-making-games-talk-at-gdc-2019\/<\/a>\r\n\r\nTremblay, K. (n.d.).There Are Monsters Under Your Bed [Online Game].<span>\u00a0<\/span><a href=\"https:\/\/philome.la\/kaittremblay\/there-are-monsters-under-your-bed\/play\/index.html\">https:\/\/philome.la\/kaittremblay\/there-are-monsters-under-your-bed\/play\/index.html<\/a>\r\n\r\n<em>Twine \/ An open-source tool for telling interactive, nonlinear stories<\/em>. (n.d.). Twine. <a href=\"https:\/\/twinery.org\/\">https:\/\/twinery.org\/<\/a>","rendered":"<p><em>Accommodation Simulation by X University<\/em>. (n.d.). Itch.io. <a href=\"https:\/\/x-university.itch.io\/accommodation-simulation\">https:\/\/x-university.itch.io\/accommodation-simulation<\/a><\/p>\n<p>Boluk, S. &amp; LeMieux, P. (2017). [Scene]: Disability and Games. In <em>Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames<\/em> (pp. 168-170). University of Minnesota Press. <a href=\"https:\/\/www.jstor.org\/stable\/10.5749\/j.ctt1n2ttjx.6?seq=48#metadata_info_tab_contents\">https:\/\/www.jstor.org\/stable\/10.5749\/j.ctt1n2ttjx.6?seq=48#metadata_info_tab_contents<\/a><\/p>\n<p>Gollydraft. (n.d.). Administer Naloxone [Twine Game].<span>\u00a0<\/span><a href=\"https:\/\/texturewriter.com\/play\/gollydrat\/naloxone\">https:\/\/texturewriter.com\/play\/gollydrat\/naloxone<\/a><\/p>\n<p>Hamraie, A., &amp; Fritsch, K. (2019). Crip Technoscience Manifesto. <em>Catalyst: Feminism, Theory, Technoscience, 4<\/em>(1). <a href=\"https:\/\/doi.org\/10.28968\/cftt.v5i1.29607\">https:\/\/doi.org\/10.28968\/cftt.v5i1.29607<\/a><\/p>\n<p>Isbister, K. (2017). <em>How Games Move Us: Emotion by Design.<\/em> The MIT Press.<\/p>\n<p>Jerreat-Poole, A. (2019). Nonbinary: A Choose-Your-Own-Adventure [Twine game]. <a href=\"http:\/\/www.firstpersonscholar.com\/wp-content\/uploads\/2019\/04\/nonbinary-twine.html\">http:\/\/www.firstpersonscholar.com\/wp-content\/uploads\/2019\/04\/nonbinary-twine.html<\/a><\/p>\n<p>Kenlon, S. (2018). How to use Twine and SugarCube to create interactive adventure games.\u00a0<em>Opensource.com<\/em>. <a href=\"https:\/\/perma.cc\/P9HY-D3ZK\">https:\/\/opensource.com\/article\/18\/2\/twine-gaming<\/a><\/p>\n<p>Keogh, B. (2018). <em>A Play of Bodies: How We Perceive Videogames.<\/em> The MIT Press.<\/p>\n<p>Killjoy Games. (n.d.). About. <em>Killjoy Games<\/em>. <a href=\"https:\/\/perma.cc\/275Z-MTGL\">https:\/\/www.killjoygames.fun\/about<\/a><\/p>\n<p>Magnuson, J. (n.d.). Loneliness [Flash Game].<span>\u00a0<\/span><a href=\"https:\/\/www.necessarygames.com\/play\/loneliness\/?q=my-games\/loneliness\/flash\">https:\/\/www.necessarygames.com\/play\/loneliness\/?q=my-games\/loneliness\/flash<\/a><\/p>\n<section class=\"standard post-173 chapter type-chapter status-publish hentry focusable\" data-type=\"chapter\">McGonigal, J. (2011).<span>\u00a0<\/span><em>Reality is Broken: Why Games Make Us Better and How They Can Change the World<\/em>. Penguin Books.<\/section>\n<p>Nicoll, B. (2019). <em>Minor Platforms in Videogame History.<\/em> Amsterdam University Press.<\/p>\n<p>Quinn, Z., Lindsey, P. and Schankler, I. (2013). Depression Quest [Twine game]. <em>Zo\u00eb Quinn Games<\/em>. <a href=\"http:\/\/www.depressionquest.com\/dqfinal.html\">http:\/\/www.depressionquest.com\/dqfinal.html<\/a><\/p>\n<p>Robertson, A. (2021, Mar. 10). How Twine Remade Gaming. <em>The Verge<\/em>. <a href=\"https:\/\/perma.cc\/2M7N-Q6VV\">https:\/\/www.theverge.com\/c\/22321816\/twine-games-history-legacy-art<\/a><\/p>\n<p><span style=\"font-size: 1em\">Salen, K &amp; <\/span>Zimmerman, E. (2016). <em>Rules of Play: Game Design Fundamentals.<\/em> The MIT Press. <a href=\"https:\/\/perma.cc\/ERM7-35BC\">https:\/\/gamifique.files.wordpress.com\/2011\/11\/1-rules-of-play-game-design-fundamentals.pdf<\/a><\/p>\n<p>Sicart, M. (2017). <em>Play Matters.<\/em> The MIT Press.<\/p>\n<p><span>School of Disability Studies at X University. (2022, Feb. 24). <\/span><em>Maker Spotlight: Kaitlin Tremblay<\/em> [Video]. <a href=\"https:\/\/www.youtube.com\/watch?v=b2w10zcKKq0\">https:\/\/www.youtube.com\/watch?v=b2w10zcKKq0<\/a><\/p>\n<p>Squinky, (n.d.). Imposter Syndrome [Online Game].<span>\u00a0<\/span><a href=\"https:\/\/games.squinky.me\/impostor\/\">https:\/\/games.squinky.me\/impostor\/<\/a><\/p>\n<p>Stone, K. (2019, Apr. 7). Mental Illness + Making Games<em>.<\/em> <em>Kara Stone<\/em>. <a href=\"https:\/\/perma.cc\/Z7BH-Q3MF\">https:\/\/karastonesite.com\/2019\/04\/07\/mental-illness-and-making-games-talk-at-gdc-2019\/<\/a><\/p>\n<p>Tremblay, K. (n.d.).There Are Monsters Under Your Bed [Online Game].<span>\u00a0<\/span><a href=\"https:\/\/philome.la\/kaittremblay\/there-are-monsters-under-your-bed\/play\/index.html\">https:\/\/philome.la\/kaittremblay\/there-are-monsters-under-your-bed\/play\/index.html<\/a><\/p>\n<p><em>Twine \/ An open-source tool for telling interactive, nonlinear stories<\/em>. (n.d.). Twine. <a href=\"https:\/\/twinery.org\/\">https:\/\/twinery.org\/<\/a><\/p>\n","protected":false},"author":421,"menu_order":11,"template":"","meta":{"pb_show_title":"on","pb_short_title":"","pb_subtitle":"","pb_authors":[],"pb_section_license":""},"chapter-type":[],"contributor":[],"license":[],"class_list":["post-936","chapter","type-chapter","status-publish","hentry"],"part":153,"_links":{"self":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/936","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters"}],"about":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/types\/chapter"}],"author":[{"embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/users\/421"}],"version-history":[{"count":16,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/936\/revisions"}],"predecessor-version":[{"id":1821,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/936\/revisions\/1821"}],"part":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/parts\/153"}],"metadata":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapters\/936\/metadata\/"}],"wp:attachment":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/media?parent=936"}],"wp:term":[{"taxonomy":"chapter-type","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/pressbooks\/v2\/chapter-type?post=936"},{"taxonomy":"contributor","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/contributor?post=936"},{"taxonomy":"license","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/digitaldisabilitystudies\/wp-json\/wp\/v2\/license?post=936"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}