{"id":6,"date":"2018-05-30T19:12:07","date_gmt":"2018-05-30T19:12:07","guid":{"rendered":"https:\/\/pressbooks.library.ryerson.ca\/guide\/2018\/05\/30\/appendix\/"},"modified":"2018-06-15T19:19:21","modified_gmt":"2018-06-15T19:19:21","slug":"appendix","status":"publish","type":"back-matter","link":"https:\/\/pressbooks.library.torontomu.ca\/guide\/back-matter\/appendix\/","title":{"raw":"References","rendered":"References"},"content":{"raw":"Aleem, S., Capretz, L. F. &amp; Ahmed, F. (2016). Critical success factors to improve the game development process from a developer\u2019s perspective. <em>Journal of Computer Science and Technology, 31<\/em>(5), 925\u2013948.\r\n\r\nArnab, S., Lim, T., Carvalho, M. B., Bellotti, F., de Freitas, S., Louchart, S., Suttie, N., Berta, R. &amp; De Gloria, A. (2015). Mapping learning and game mechanics for serious games analysis. <em>British Journal of Technology, 46<\/em>(2), 391\u2013411.\r\n\r\nClark, D. B., Tanner-Smith, E. E. &amp; Killingsworth, S. S. (2015). Digital games, design, and learning: A systematic review and meta-analysis. <em>Review of Educational Research, 86<\/em>(1), 79\u2013122.\r\n\r\nHamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J. &amp; Edwards, T. (2016). Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. <em>Computers in Human Behaviour, 54<\/em>(1), 170\u2013179.\r\n\r\nIten, N. &amp; Petko, D. (2016). Learning with serious games: Is fun playing the game a predictor of learning success? <em>British Journal of Educational Technology, 47<\/em>(1), 51\u2013163.\r\n\r\nSitzmann, T. (2011). A meta-analytic examination of the instructional effectiveness of computer-based simulation games. <em>Personnel Psychology, 64<\/em>(2), 489\u2013528.\r\n\r\nVogel, J. J., Vogel, D. S., Cannon-Bowers, J., Bowers, C.A., Muse, K. &amp; Wright, M. (2006). Computer gaming and interactive simulations for learning: A meta-analysis. <em>Journal of Educational Computing Research, 34<\/em>(3), 229\u2013243.\r\n\r\nWinn, B. (2009). The design, play and experience framework. In R. Ferdig (Ed.), <em>Handbook of research on effective electronic gaming in education.<\/em> Hershey, PA: IGI Global (pp. 388\u2013401). Available online at <a href=\"http:\/\/gel.msu.edu\/winn\/Winn_DPE_chapter_final.pdf\" target=\"_blank\" rel=\"noopener\">http:\/\/gel.msu.edu\/winn\/Winn_DPE_chapter_final.pdf<\/a>\r\n\r\nWouters, P., van Nimwegen, C., van Oostendorp, H. &amp; van der Spek, E. D. (2013). A meta-analysis of the cognitive and motivational effects of serious games. <em>Journal of Educational Psychology, 105<\/em>(2), 249\u2013265.","rendered":"<p>Aleem, S., Capretz, L. F. &amp; Ahmed, F. (2016). Critical success factors to improve the game development process from a developer\u2019s perspective. <em>Journal of Computer Science and Technology, 31<\/em>(5), 925\u2013948.<\/p>\n<p>Arnab, S., Lim, T., Carvalho, M. B., Bellotti, F., de Freitas, S., Louchart, S., Suttie, N., Berta, R. &amp; De Gloria, A. (2015). Mapping learning and game mechanics for serious games analysis. <em>British Journal of Technology, 46<\/em>(2), 391\u2013411.<\/p>\n<p>Clark, D. B., Tanner-Smith, E. E. &amp; Killingsworth, S. S. (2015). Digital games, design, and learning: A systematic review and meta-analysis. <em>Review of Educational Research, 86<\/em>(1), 79\u2013122.<\/p>\n<p>Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J. &amp; Edwards, T. (2016). Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. <em>Computers in Human Behaviour, 54<\/em>(1), 170\u2013179.<\/p>\n<p>Iten, N. &amp; Petko, D. (2016). Learning with serious games: Is fun playing the game a predictor of learning success? <em>British Journal of Educational Technology, 47<\/em>(1), 51\u2013163.<\/p>\n<p>Sitzmann, T. (2011). A meta-analytic examination of the instructional effectiveness of computer-based simulation games. <em>Personnel Psychology, 64<\/em>(2), 489\u2013528.<\/p>\n<p>Vogel, J. J., Vogel, D. S., Cannon-Bowers, J., Bowers, C.A., Muse, K. &amp; Wright, M. (2006). Computer gaming and interactive simulations for learning: A meta-analysis. <em>Journal of Educational Computing Research, 34<\/em>(3), 229\u2013243.<\/p>\n<p>Winn, B. (2009). The design, play and experience framework. In R. Ferdig (Ed.), <em>Handbook of research on effective electronic gaming in education.<\/em> Hershey, PA: IGI Global (pp. 388\u2013401). Available online at <a href=\"http:\/\/gel.msu.edu\/winn\/Winn_DPE_chapter_final.pdf\" target=\"_blank\" rel=\"noopener\">http:\/\/gel.msu.edu\/winn\/Winn_DPE_chapter_final.pdf<\/a><\/p>\n<p>Wouters, P., van Nimwegen, C., van Oostendorp, H. &amp; van der Spek, E. D. (2013). A meta-analysis of the cognitive and motivational effects of serious games. <em>Journal of Educational Psychology, 105<\/em>(2), 249\u2013265.<\/p>\n","protected":false},"author":56,"menu_order":1,"template":"","meta":{"pb_show_title":"on","pb_short_title":"","pb_subtitle":"","pb_authors":[],"pb_section_license":""},"back-matter-type":[27],"contributor":[],"license":[],"class_list":["post-6","back-matter","type-back-matter","status-publish","hentry","back-matter-type-appendix"],"_links":{"self":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/guide\/wp-json\/pressbooks\/v2\/back-matter\/6","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/guide\/wp-json\/pressbooks\/v2\/back-matter"}],"about":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/guide\/wp-json\/wp\/v2\/types\/back-matter"}],"author":[{"embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/guide\/wp-json\/wp\/v2\/users\/56"}],"version-history":[{"count":6,"href":"https:\/\/pressbooks.library.torontomu.ca\/guide\/wp-json\/pressbooks\/v2\/back-matter\/6\/revisions"}],"predecessor-version":[{"id":323,"href":"https:\/\/pressbooks.library.torontomu.ca\/guide\/wp-json\/pressbooks\/v2\/back-matter\/6\/revisions\/323"}],"metadata":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/guide\/wp-json\/pressbooks\/v2\/back-matter\/6\/metadata\/"}],"wp:attachment":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/guide\/wp-json\/wp\/v2\/media?parent=6"}],"wp:term":[{"taxonomy":"back-matter-type","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/guide\/wp-json\/pressbooks\/v2\/back-matter-type?post=6"},{"taxonomy":"contributor","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/guide\/wp-json\/wp\/v2\/contributor?post=6"},{"taxonomy":"license","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/guide\/wp-json\/wp\/v2\/license?post=6"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}