{"id":78,"date":"2023-04-10T16:09:31","date_gmt":"2023-04-10T20:09:31","guid":{"rendered":"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/?post_type=chapter&#038;p=78"},"modified":"2023-06-08T16:16:56","modified_gmt":"2023-06-08T20:16:56","slug":"revit-and-unreal-engine-5","status":"publish","type":"chapter","link":"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/chapter\/revit-and-unreal-engine-5\/","title":{"raw":"Revit and Unreal Engine 5:","rendered":"Revit and Unreal Engine 5:"},"content":{"raw":"<ol>\r\n \t<li>To download the Datasmith plugins for various CAD software, such as Revit, 3Ds Max, Rhino, and SketchUp, follow the link provided and click on the \"GET THE PLUGINS\" button. Then, download the Autodesk Revit Exporter and install the file.<\/li>\r\n<\/ol>\r\n<a href=\"https:\/\/www.unrealengine.com\/en-US\/datasmith\">Datasmith Revit Exporter<\/a>\r\n\r\n&nbsp;\r\n\r\n2. Open your Revit file. You will see a new tab called Datasmith in your top panel. From settings, you can change the Level of Tesselation and Insertion point. You can bring your file into Unreal using two methods: exporting your project as a Datasmith file or using the real-time connection. If you're done editing your file, export it as a Datasmith file. However, if you're still updating it, use the real-time connection instead.\r\n<h5><strong>OPTION A: EXPORTING AS A DATASMITH FILE<\/strong><\/h5>\r\n<ol start=\"3\">\r\n \t<li>To export your file, click on the \u201cExport to Datasmith File\u201d button, create a new folder for your exported file, open it, and save your export in that folder. Wait for the exporting process to finish.<\/li>\r\n<\/ol>\r\n<strong>IMPORTANT:<\/strong> purge your file before exporting and delete anything that you can add in Unreal later, such as the plants or furniture objects with low quality.\r\n\r\n<a href=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture18.png\"><img src=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture18-300x168.png\" alt=\"\" width=\"409\" height=\"229\" class=\"aligncenter wp-image-79\" \/><\/a>\r\n<ol start=\"4\">\r\n \t<li>Go to <strong>Epic Game Launche<\/strong>r and launch a blank <strong>Unreal Engine 5<\/strong> project. To do this, select \u201cGame Mode\u201d, and then \u201cBlank\u201d. Alternatively, you open a Virtual Reality scene, which already has blueprints for many interactions in the starter content. Select blueprint, and click create.<\/li>\r\n<\/ol>\r\n<a href=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture19.png\"><img src=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture19-300x215.png\" alt=\"\" width=\"399\" height=\"286\" class=\"aligncenter wp-image-92\" \/><\/a>\r\n<ol start=\"5\">\r\n \t<li>For Unreal to read the Datasmith file, activate the plugin within Unreal. To do so, go to \u201cEdit\u201d from the top menu and select \u201cPlugins\u201d. In the search bar, search for \u201cDatasmith\u201d. A list of relevant Datasmith plugins will appear. Select the \u201cDatasmith CAD Exporter\u201d checkbox and click the \u201cRestart Now\u201d button.<\/li>\r\n<\/ol>\r\n<a href=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture20.png\"><img src=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture20-300x173.png\" alt=\"\" width=\"411\" height=\"237\" class=\"aligncenter wp-image-91\" style=\"margin-bottom: 4.44444em\" \/><\/a>\r\n<ol start=\"6\">\r\n \t<li>Once Unreal has restarted and reopened, click on the \u201cAdd\u201d button from the top dropdown menu and select Datasmith. From here, you can choose the \u201cFile Import\u201d option. Then, locate the folder you created before and open the exported Datasmith file. Choose the \u201cContent\u201d folder as the location for the import and in the next window, deselect \u201cLights\u201d, \u201cCamera\u201d, and \u201cAnimation\u201d, then click on \u201cImport.\u201d<\/li>\r\n<\/ol>\r\n<a href=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture21.png\"><img src=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture21-300x180.png\" alt=\"\" width=\"435\" height=\"261\" class=\"aligncenter wp-image-90\" \/><\/a>\u00a0\u00a0<a href=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture22.png\"><img src=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture22-286x300.png\" alt=\"\" width=\"329\" height=\"345\" class=\"aligncenter wp-image-89\" style=\"font-size: 1em\" \/><\/a>\r\n<h5><strong>OPTION B: USING REALTIME CONNECTION<\/strong><\/h5>\r\n<ol start=\"7\">\r\n \t<li>To use the realtime connection instead of importing files, you can use Directlink Import in Unreal. To generate the link, first select the connection button in Revit. Then select the \u201cDirect Link Import\u2026\u201d from the dropdown menu to import your project.<\/li>\r\n<\/ol>\r\n<a href=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture23.png\"><img src=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture23-300x181.png\" alt=\"\" width=\"385\" height=\"232\" class=\"aligncenter wp-image-88\" \/><\/a>\r\n\r\n&nbsp;\r\n<ol start=\"8\">\r\n \t<li>If you have different projects open in both Rhino and Revit or different Revit files, you may see different available sources in the opening import pop-up window. Make sure to select the correct source to import the correct file into Unreal.<\/li>\r\n<\/ol>\r\n&nbsp;\r\n\r\n<a href=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture24.png\"><img src=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture24-300x125.png\" alt=\"\" width=\"475\" height=\"198\" class=\"aligncenter wp-image-87\" \/><\/a>\r\n\r\n&nbsp;\r\n\r\n&nbsp;\r\n\r\n9. In the blank Unreal project, there is already a landscape layer. To clean and organize your scene, you can hide or delete the layer from the right window.\r\n\r\n<a href=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture25.png\"><img src=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture25-300x171.png\" alt=\"\" width=\"414\" height=\"236\" class=\"aligncenter wp-image-86\" \/><\/a>\r\n\r\n&nbsp;","rendered":"<ol>\n<li>To download the Datasmith plugins for various CAD software, such as Revit, 3Ds Max, Rhino, and SketchUp, follow the link provided and click on the &#8220;GET THE PLUGINS&#8221; button. Then, download the Autodesk Revit Exporter and install the file.<\/li>\n<\/ol>\n<p><a href=\"https:\/\/www.unrealengine.com\/en-US\/datasmith\">Datasmith Revit Exporter<\/a><\/p>\n<p>&nbsp;<\/p>\n<p>2. Open your Revit file. You will see a new tab called Datasmith in your top panel. From settings, you can change the Level of Tesselation and Insertion point. You can bring your file into Unreal using two methods: exporting your project as a Datasmith file or using the real-time connection. If you&#8217;re done editing your file, export it as a Datasmith file. However, if you&#8217;re still updating it, use the real-time connection instead.<\/p>\n<h5><strong>OPTION A: EXPORTING AS A DATASMITH FILE<\/strong><\/h5>\n<ol start=\"3\">\n<li>To export your file, click on the \u201cExport to Datasmith File\u201d button, create a new folder for your exported file, open it, and save your export in that folder. Wait for the exporting process to finish.<\/li>\n<\/ol>\n<p><strong>IMPORTANT:<\/strong> purge your file before exporting and delete anything that you can add in Unreal later, such as the plants or furniture objects with low quality.<\/p>\n<p><a href=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture18.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture18-300x168.png\" alt=\"\" width=\"409\" height=\"229\" class=\"aligncenter wp-image-79\" srcset=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture18-300x168.png 300w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture18-65x36.png 65w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture18-225x126.png 225w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture18-350x196.png 350w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture18.png 382w\" sizes=\"auto, (max-width: 409px) 100vw, 409px\" \/><\/a><\/p>\n<ol start=\"4\">\n<li>Go to <strong>Epic Game Launche<\/strong>r and launch a blank <strong>Unreal Engine 5<\/strong> project. To do this, select \u201cGame Mode\u201d, and then \u201cBlank\u201d. Alternatively, you open a Virtual Reality scene, which already has blueprints for many interactions in the starter content. Select blueprint, and click create.<\/li>\n<\/ol>\n<p><a href=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture19.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture19-300x215.png\" alt=\"\" width=\"399\" height=\"286\" class=\"aligncenter wp-image-92\" srcset=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture19-300x215.png 300w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture19-65x47.png 65w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture19-225x161.png 225w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture19-350x251.png 350w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture19.png 642w\" sizes=\"auto, (max-width: 399px) 100vw, 399px\" \/><\/a><\/p>\n<ol start=\"5\">\n<li>For Unreal to read the Datasmith file, activate the plugin within Unreal. To do so, go to \u201cEdit\u201d from the top menu and select \u201cPlugins\u201d. In the search bar, search for \u201cDatasmith\u201d. A list of relevant Datasmith plugins will appear. Select the \u201cDatasmith CAD Exporter\u201d checkbox and click the \u201cRestart Now\u201d button.<\/li>\n<\/ol>\n<p><a href=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture20.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture20-300x173.png\" alt=\"\" width=\"411\" height=\"237\" class=\"aligncenter wp-image-91\" style=\"margin-bottom: 4.44444em\" srcset=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture20-300x173.png 300w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture20-65x38.png 65w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture20-225x130.png 225w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture20-350x202.png 350w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture20.png 669w\" sizes=\"auto, (max-width: 411px) 100vw, 411px\" \/><\/a><\/p>\n<ol start=\"6\">\n<li>Once Unreal has restarted and reopened, click on the \u201cAdd\u201d button from the top dropdown menu and select Datasmith. From here, you can choose the \u201cFile Import\u201d option. Then, locate the folder you created before and open the exported Datasmith file. Choose the \u201cContent\u201d folder as the location for the import and in the next window, deselect \u201cLights\u201d, \u201cCamera\u201d, and \u201cAnimation\u201d, then click on \u201cImport.\u201d<\/li>\n<\/ol>\n<p><a href=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture21.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture21-300x180.png\" alt=\"\" width=\"435\" height=\"261\" class=\"aligncenter wp-image-90\" srcset=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture21-300x180.png 300w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture21-65x39.png 65w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture21-225x135.png 225w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture21-350x211.png 350w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture21.png 492w\" sizes=\"auto, (max-width: 435px) 100vw, 435px\" \/><\/a>\u00a0\u00a0<a href=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture22.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture22-286x300.png\" alt=\"\" width=\"329\" height=\"345\" class=\"aligncenter wp-image-89\" style=\"font-size: 1em\" srcset=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture22-286x300.png 286w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture22-65x68.png 65w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture22-225x236.png 225w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture22-350x368.png 350w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture22.png 538w\" sizes=\"auto, (max-width: 329px) 100vw, 329px\" \/><\/a><\/p>\n<h5><strong>OPTION B: USING REALTIME CONNECTION<\/strong><\/h5>\n<ol start=\"7\">\n<li>To use the realtime connection instead of importing files, you can use Directlink Import in Unreal. To generate the link, first select the connection button in Revit. Then select the \u201cDirect Link Import\u2026\u201d from the dropdown menu to import your project.<\/li>\n<\/ol>\n<p><a href=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture23.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture23-300x181.png\" alt=\"\" width=\"385\" height=\"232\" class=\"aligncenter wp-image-88\" srcset=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture23-300x181.png 300w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture23-65x39.png 65w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture23-225x136.png 225w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture23-350x211.png 350w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture23.png 621w\" sizes=\"auto, (max-width: 385px) 100vw, 385px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<ol start=\"8\">\n<li>If you have different projects open in both Rhino and Revit or different Revit files, you may see different available sources in the opening import pop-up window. Make sure to select the correct source to import the correct file into Unreal.<\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture24.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture24-300x125.png\" alt=\"\" width=\"475\" height=\"198\" class=\"aligncenter wp-image-87\" srcset=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture24-300x125.png 300w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture24-65x27.png 65w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture24-225x93.png 225w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture24-350x145.png 350w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture24.png 730w\" sizes=\"auto, (max-width: 475px) 100vw, 475px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>9. In the blank Unreal project, there is already a landscape layer. To clean and organize your scene, you can hide or delete the layer from the right window.<\/p>\n<p><a href=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture25.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture25-300x171.png\" alt=\"\" width=\"414\" height=\"236\" class=\"aligncenter wp-image-86\" srcset=\"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture25-300x171.png 300w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture25-768x438.png 768w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture25-65x37.png 65w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture25-225x128.png 225w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture25-350x200.png 350w, https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-content\/uploads\/sites\/387\/2023\/04\/Picture25.png 936w\" sizes=\"auto, (max-width: 414px) 100vw, 414px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"author":476,"menu_order":1,"template":"","meta":{"pb_show_title":"on","pb_short_title":"","pb_subtitle":"","pb_authors":[],"pb_section_license":""},"chapter-type":[],"contributor":[],"license":[],"class_list":["post-78","chapter","type-chapter","status-publish","hentry"],"part":118,"_links":{"self":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-json\/pressbooks\/v2\/chapters\/78","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-json\/pressbooks\/v2\/chapters"}],"about":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-json\/wp\/v2\/types\/chapter"}],"author":[{"embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-json\/wp\/v2\/users\/476"}],"version-history":[{"count":6,"href":"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-json\/pressbooks\/v2\/chapters\/78\/revisions"}],"predecessor-version":[{"id":233,"href":"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-json\/pressbooks\/v2\/chapters\/78\/revisions\/233"}],"part":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-json\/pressbooks\/v2\/parts\/118"}],"metadata":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-json\/pressbooks\/v2\/chapters\/78\/metadata\/"}],"wp:attachment":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-json\/wp\/v2\/media?parent=78"}],"wp:term":[{"taxonomy":"chapter-type","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-json\/pressbooks\/v2\/chapter-type?post=78"},{"taxonomy":"contributor","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-json\/wp\/v2\/contributor?post=78"},{"taxonomy":"license","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/immersionstudioguide\/wp-json\/wp\/v2\/license?post=78"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}