{"id":203,"date":"2023-02-26T11:08:18","date_gmt":"2023-02-26T16:08:18","guid":{"rendered":"https:\/\/pressbooks.library.torontomu.ca\/playablestoriesink\/?post_type=back-matter&#038;p=203"},"modified":"2023-03-05T17:46:47","modified_gmt":"2023-03-05T22:46:47","slug":"suggested-reading","status":"publish","type":"back-matter","link":"https:\/\/pressbooks.library.torontomu.ca\/playablestoriesink\/back-matter\/suggested-reading\/","title":{"raw":"Suggested Reading","rendered":"Suggested Reading"},"content":{"raw":"<div class=\"csl-bib-body\">\r\n<p class=\"csl-entry hanging-indent\">Aarseth, Espen J. <i>Cybertext: Perspectives on Ergodic Literature<\/i>. Johns Hopkins University Press, 1997.<\/p>\r\n<p class=\"csl-entry hanging-indent\"><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Anthropy, Anna. <\/span><i style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Dropouts, Queers, Housewives, and People like You Are Taking Back an Art Form<\/i><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">. Seven Stories Press, 2012.<\/span><\/p>\r\n<p class=\"csl-entry hanging-indent\"><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Bogost, Ian. <\/span><i style=\"text-align: initial;text-indent: -1em;font-size: 1em\">How to Do Things with Videogames<\/i><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">. University of Minnesota Press, 2011.<\/span><\/p>\r\n<p class=\"csl-entry hanging-indent\"><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">---. <\/span><i style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Persuasive Games: The Expressive Power of Videogames<\/i><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">. MIT Press, 2010.<\/span><\/p>\r\n<p class=\"csl-entry hanging-indent\"><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Borsuk, Amaranth. <\/span><i style=\"text-align: initial;text-indent: -1em;font-size: 1em\">The Book<\/i><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">. MIT Press, 2018.<\/span><\/p>\r\n<p class=\"csl-entry hanging-indent\"><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Clarke, M. J., and Cynthia Wang, editors. <\/span><i style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Indie Games in the Digital Age<\/i><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">. Bloomsbury Academic, 2020.<\/span><\/p>\r\n<p class=\"csl-entry hanging-indent\"><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Flanagan, Mary. <\/span><i style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Critical Play: Radical Game Design<\/i><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">. MIT Press, 2009.<\/span><\/p>\r\n<p class=\"csl-entry hanging-indent\"><span style=\"font-size: 1em\">Montfort, Nick. <\/span><i style=\"font-size: 1em\">Twisty Little Passages: An Approach to Interactive Fiction<\/i><span style=\"font-size: 1em\">. MIT Press, 2003.<\/span><\/p>\r\n<p class=\"csl-entry hanging-indent\"><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Murray, Janet H. <\/span><i style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Hamlet on the Holodeck: The Future of Narrative in Cyberspace<\/i><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">. [Updated edition], Free Press, 2017.<\/span><\/p>\r\n<p class=\"csl-entry hanging-indent\"><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Ryan, Marie-Laure. \u201cFrom Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative.\u201d <\/span><i style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Storyworlds: A Journal of Narrative Studies<\/i><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">, vol. 1, 2009, pp. 43\u201359.<\/span><\/p>\r\n<p class=\"csl-entry hanging-indent\"><span style=\"font-size: 1em\">Schreier, Jason. <\/span><i style=\"font-size: 1em\">Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made<\/i><span style=\"font-size: 1em\">. Harper Paperbacks, 2017.<\/span><\/p>\r\n<p class=\"csl-entry hanging-indent\"><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Wardrip-Fruin, Noah, and Pat Harrigan, editors. <\/span><i style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Second Person: Role-Playing and Story in Games and Playable Media<\/i><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">. MIT Press, 2007.<\/span><\/p>\r\n<p class=\"csl-entry hanging-indent\"><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Williams, Walt. <\/span><i style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games<\/i><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">. Atria Books, 2017.<\/span><\/p>\r\n\r\n<\/div>","rendered":"<div class=\"csl-bib-body\">\n<p class=\"csl-entry hanging-indent\">Aarseth, Espen J. <i>Cybertext: Perspectives on Ergodic Literature<\/i>. Johns Hopkins University Press, 1997.<\/p>\n<p class=\"csl-entry hanging-indent\"><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Anthropy, Anna. <\/span><i style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Dropouts, Queers, Housewives, and People like You Are Taking Back an Art Form<\/i><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">. Seven Stories Press, 2012.<\/span><\/p>\n<p class=\"csl-entry hanging-indent\"><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Bogost, Ian. <\/span><i style=\"text-align: initial;text-indent: -1em;font-size: 1em\">How to Do Things with Videogames<\/i><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">. University of Minnesota Press, 2011.<\/span><\/p>\n<p class=\"csl-entry hanging-indent\"><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">&#8212;. <\/span><i style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Persuasive Games: The Expressive Power of Videogames<\/i><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">. MIT Press, 2010.<\/span><\/p>\n<p class=\"csl-entry hanging-indent\"><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Borsuk, Amaranth. <\/span><i style=\"text-align: initial;text-indent: -1em;font-size: 1em\">The Book<\/i><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">. MIT Press, 2018.<\/span><\/p>\n<p class=\"csl-entry hanging-indent\"><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Clarke, M. J., and Cynthia Wang, editors. <\/span><i style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Indie Games in the Digital Age<\/i><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">. Bloomsbury Academic, 2020.<\/span><\/p>\n<p class=\"csl-entry hanging-indent\"><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Flanagan, Mary. <\/span><i style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Critical Play: Radical Game Design<\/i><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">. MIT Press, 2009.<\/span><\/p>\n<p class=\"csl-entry hanging-indent\"><span style=\"font-size: 1em\">Montfort, Nick. <\/span><i style=\"font-size: 1em\">Twisty Little Passages: An Approach to Interactive Fiction<\/i><span style=\"font-size: 1em\">. MIT Press, 2003.<\/span><\/p>\n<p class=\"csl-entry hanging-indent\"><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Murray, Janet H. <\/span><i style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Hamlet on the Holodeck: The Future of Narrative in Cyberspace<\/i><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">. [Updated edition], Free Press, 2017.<\/span><\/p>\n<p class=\"csl-entry hanging-indent\"><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Ryan, Marie-Laure. \u201cFrom Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative.\u201d <\/span><i style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Storyworlds: A Journal of Narrative Studies<\/i><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">, vol. 1, 2009, pp. 43\u201359.<\/span><\/p>\n<p class=\"csl-entry hanging-indent\"><span style=\"font-size: 1em\">Schreier, Jason. <\/span><i style=\"font-size: 1em\">Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made<\/i><span style=\"font-size: 1em\">. Harper Paperbacks, 2017.<\/span><\/p>\n<p class=\"csl-entry hanging-indent\"><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Wardrip-Fruin, Noah, and Pat Harrigan, editors. <\/span><i style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Second Person: Role-Playing and Story in Games and Playable Media<\/i><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">. MIT Press, 2007.<\/span><\/p>\n<p class=\"csl-entry hanging-indent\"><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Williams, Walt. <\/span><i style=\"text-align: initial;text-indent: -1em;font-size: 1em\">Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games<\/i><span style=\"text-align: initial;text-indent: -1em;font-size: 1em\">. Atria Books, 2017.<\/span><\/p>\n<\/div>\n","protected":false},"author":464,"menu_order":2,"template":"","meta":{"pb_show_title":"on","pb_short_title":"","pb_subtitle":"","pb_authors":[],"pb_section_license":""},"back-matter-type":[47],"contributor":[],"license":[],"class_list":["post-203","back-matter","type-back-matter","status-publish","hentry","back-matter-type-suggested-reading"],"_links":{"self":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/playablestoriesink\/wp-json\/pressbooks\/v2\/back-matter\/203","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/playablestoriesink\/wp-json\/pressbooks\/v2\/back-matter"}],"about":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/playablestoriesink\/wp-json\/wp\/v2\/types\/back-matter"}],"author":[{"embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/playablestoriesink\/wp-json\/wp\/v2\/users\/464"}],"version-history":[{"count":10,"href":"https:\/\/pressbooks.library.torontomu.ca\/playablestoriesink\/wp-json\/pressbooks\/v2\/back-matter\/203\/revisions"}],"predecessor-version":[{"id":313,"href":"https:\/\/pressbooks.library.torontomu.ca\/playablestoriesink\/wp-json\/pressbooks\/v2\/back-matter\/203\/revisions\/313"}],"metadata":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/playablestoriesink\/wp-json\/pressbooks\/v2\/back-matter\/203\/metadata\/"}],"wp:attachment":[{"href":"https:\/\/pressbooks.library.torontomu.ca\/playablestoriesink\/wp-json\/wp\/v2\/media?parent=203"}],"wp:term":[{"taxonomy":"back-matter-type","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/playablestoriesink\/wp-json\/pressbooks\/v2\/back-matter-type?post=203"},{"taxonomy":"contributor","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/playablestoriesink\/wp-json\/wp\/v2\/contributor?post=203"},{"taxonomy":"license","embeddable":true,"href":"https:\/\/pressbooks.library.torontomu.ca\/playablestoriesink\/wp-json\/wp\/v2\/license?post=203"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}