Blender
Blender HotKeys
When working in 3D modelling software, having a 3 button mouse is highly recommended. While creating 3D models, using shortcuts make your modelling process just a bit faster.
Below is a list of Common Blender shortcuts
Action | Keystroke |
---|---|
Toggle “Edit Mode” | Tab |
AddMenu | Shift + A |
Select All | A |
Deselect All | A x2 or Alt + A |
Delete Selection | X |
Grab/Move | G |
Join Selected Objects | Ctrl + J |
Extrude | E |
Scale | S |
Inset | I |
Rotate | R |
Loop Cut and Slide | Ctrl + R |
Navigation:
- Hold the middle mouse button to navigate
- Hold shift+ middle mouse button: Pan
Shortcut:
- Edit-> Preferences: To create new shortcuts
- F3: Search Bar-> Change that into space for easier use
- G: Move- G+Z: Move in Z direction, G+Y: Move in Y direction, G+X: Move in X direction
- R: Rotate- R+Z: Rotate in Z direction, R+Y: Rotate in Y direction, R+X: Rotate in X direction
- S: Scale- S+Z: Scale in Z direction, S+Y: Scale in Y direction, S+X: Scale in X direction
- (G, R, S) + Shift+(X,Y,Z): To exclude that direction
- Alt+G: put the object in the center
- Shif+A: Adding objects to your scene, you can use the search bar instead
- Shift+D: Duplicating objects
- 0: Camera View, 1: Front View, 7: Top View
- /: Isolating an object (Local View)
- Shift+S-> Cursor to Selection
Modelling:
- Search bar-> Add a Cylinder, Add Camera, (Change the vertices if you need before doing anything else!)
- Transform Tab: change the dimensions.
- Edit Mode (Top left): To edit the objects (Vertex, Edge, Surface)
- P: Select the face, Vertices, or edges you want and separate them from your model
- Ctrl +R: Add Edge Loop
- E: Extrude
- S: Scale
- F: Close the Gap
- X: Delete
- Alt+Click: select all
- Modifier Properties(In the right Menu): Add a Modifier
1- Solidify: To give a bit of shell to a surface, Check Even Thickness—>Apply Scale after!2-Boolean3-Bevel4-Subdivision5-Smooth/ Shade Smooth
-
- Remember to apply your modifiers after editing
6- Screw7-Array
- To hide an object: Obj Properties (In the right menu)-> Uncheck Render and Viewport display
Material:
- Material Tab(In the right menu)-> Create a new material-> Change the base color to grey, reduce the specular 0.16, and increase the roughness.
- Ctrl + L: to assign your material or create a link between your selected objects and the material