Blender

Blender HotKeys

When working in 3D modelling software, having a 3 button mouse is highly recommended. While creating 3D models, using shortcuts make your modelling process just a bit faster.

Below is a list of Common Blender shortcuts

Action Keystroke
Toggle “Edit Mode” Tab
AddMenu Shift + A
Select All A
Deselect All A x2 or Alt + A
Delete Selection X
Grab/Move G
Join Selected Objects Ctrl + J
Extrude E
Scale S
Inset I
Rotate R
Loop Cut and Slide Ctrl + R

Navigation:

  • Hold the middle mouse button to navigate
  • Hold shift+ middle mouse button: Pan

Shortcut:

  • Edit-> Preferences: To create new shortcuts
  • F3: Search Bar-> Change that into space for easier use
  • G: Move-  G+Z: Move in Z direction, G+Y: Move in Y direction, G+X: Move in X direction
  • R: Rotate- R+Z: Rotate in Z direction, R+Y: Rotate in Y direction, R+X: Rotate in X direction
  • S: Scale- S+Z: Scale in Z direction, S+Y: Scale in Y direction, S+X: Scale in X direction
  • (G, R, S) + Shift+(X,Y,Z): To exclude that direction
  • Alt+G: put the object in the center
  • Shif+A: Adding objects to your scene, you can use the search bar instead
  • Shift+D: Duplicating objects
  • 0: Camera View, 1: Front View, 7: Top View
  • /: Isolating an object (Local View)
  • Shift+S-> Cursor to Selection

Modelling:

  • Search bar-> Add a Cylinder, Add Camera, (Change the vertices if you need before doing anything else!)
  • Transform Tab: change the dimensions.
  • Edit Mode (Top left): To edit the objects (Vertex, Edge, Surface)
  • P: Select the face, Vertices, or edges you want and separate them from your model
  • Ctrl +R: Add Edge Loop
  • E: Extrude
  • S: Scale
  • F: Close the Gap
  • X: Delete
  • Alt+Click: select all
  • Modifier Properties(In the right Menu): Add a Modifier

1- Solidify: To give a bit of shell to a surface, Check Even Thickness—>Apply Scale after!2-Boolean3-Bevel4-Subdivision5-Smooth/ Shade Smooth

    • Remember to apply your modifiers after editing

6- Screw7-Array

  • To hide an object: Obj Properties (In the right menu)-> Uncheck Render and Viewport display

Material:

  • Material Tab(In the right menu)-> Create a new material-> Change the base color to grey, reduce the specular 0.16, and increase the roughness.
  • Ctrl + L: to assign your material or create a link between your selected objects and the material

License

Collaborative VR Essentials: A Guidebook and Toolkit for Developing 3D Applications in Unity and Unreal for the Immersion Studio Copyright © 2023 by Michelle Ng; Michael Carter-Arlt; and Ava Mozaffari Nezhad. All Rights Reserved.

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