Intro to Alternate Workflows
The below workflows provide alternative options of going from various 3D softwares to Unreal 5. It is important to note that for any project that is intended to have interaction or is intended to be visualized in the Immersion Studio, it must first be imported to either Unreal or Unity to create a compatible link between the 3D scene and the Immersion Studio. Below are some examples of how you can use software such as Revit, Twin Motion, or Unity Reflect to create interactive visualisations with game engines.