Primary Navigation
Book Contents Navigation
About eCampusOntario
License
Authorship
How to Use This Pressbook
Notes for Instructors
Learning Objectives
Acknowledgements
Accessibility Statement
1.1 Module 1 Readings
1.2 Introduction to Disability Studies
1.3 Models of Disability
1.4 Epistemology
1.5 Intersectionality
1.6 Transformative
1.7 Works Cited
1.8 Examined Life Transcript
2.1 Module 2 Readings
2.2 Introduction to Digital Methods
2.3 Connecting Digital Methods to Disability Studies
2.4 Introduction to Key Terminology
2.5 Introduction to Digital Storytelling
2.6 Writing a Digital Object Story
2.7 Situating Ourselves: "So Much Time Spent in Bed"
2.8 Platform Studies
2.9 Digital Accessibility and Techno Ableism
2.10 Works Cited
Technological Determinism
3.1 Module 3 Readings
3.2 Module Overview
3.3 Cripping the Future
3.4 Cripping Science Fiction
3.6 Analyzing Representations
3.7 Ableism in Advertising
3.8 Glitch/Failure
3.9 Algorithms of Oppression
3.10 Works Cited
4.1 Module 4 Readings
4.2 Module Overview
4.3 Digital Divides
4.4 Access Barriers and Harm
4.5 Ideology of Design
4.6 Global Networks
4.7 The Biopolitics of Disablement
4.8 Works Cited
5.1 Module 5 Readings
5.2 Module Overview
5.3 Reimagining Stock Photos and the Importance of Image
5.4 Platform Analysis: Instagram
5.5 Maker Spotlight: Chiara Francesca
5.6 Activity: Photo Essay
5.7 Image Creation Workshop
5.8 Image Editing
5.9 Image Descriptions and Access
5.10 Works Cited
6.1 Module 6 Readings
6.2 Module Overview
6.3 Considering Our Relationship With Sound
6.4 Maker Spotlight: Fady Shanouda
6.5 Platform Analysis: Podcasting
6.6 Podcast Creation Workshop
6.7 Creating an Audio Transcript
6.8 Finishing touches and Reflection
6.9 Works Cited
7.1 Module 7 Readings
7.2 Introduction
7.3 Platform Analysis: YouTube
7.4 Maker Spotlights: Jenelle Rouse and Jeff Preston
7.5 Video Workshop: Writing and Preparation
7.6 Video Workshop: Creation
7.7 Video Workshop: Accessibility Features
7.8 Video Workshop: Reflection
7.9 Works Cited
8.1 Module 8 Readings
8.2 Module Overview
8.3 Critical Play
8.4 Analyzing a Game
8.5 Critical Play in Action
8.6 Analyzing Accessibility in Games
8.7 Maker Spotlight: Squinky
8.8 The Wikipedia Game
8.9 Platform Analysis: Wikipedia
8.10 Works Cited
9.1 Module 9 Readings
9.2 Module Overview
9.3 Introduction to Interactive Storytelling
9.4 Accessibility and Twine
9.5 Accommodation Simulation
9.6 Twine Workshop: Storytelling
9.7 Twine Workshop: Getting Situated
9.8 Twine Workshop: Using Twine
9.9 Maker Spotlight: Kaitlin Tremblay
9.10 Digital Gaming Analysis
9.11 Works Cited
10.1 Module 10 Readings
10.2 Module Overview
10.3 Digital Labour
10.4 Ethical Research
10.5 Works Cited
Appendix 1: Audio Editing Tutorials
Appendix 2: Copyright Statements
Glossary
Sample Syllabus
Sample Class Schedule
Sample Assignment Descriptions
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Digital Methods for Disability Studies Copyright © 2022 by Esther Ignagni is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License, except where otherwise noted.