Module 7: Video Workshop
One point we hope to impress is that working with digital methods is a gradual and continuous process of learning, experimenting, and pivoting. Now that you have made a video and engaged in some pre- and post- production exercises, you likely have some new insights on video creation, your identity as a maker, and your relationship with this technology. These reflections are important for guiding future projects, so take five minutes to think about the questions below.
- What barriers or difficulties did you encounter through the process?
- How did you build accessibility into your digital story?
- If you had more time, what changes or additions would you make to create access?
- Which activity was most useful to you as you crafted a meaningful video? What is one piece of advice you would give future makers based on what you learned from that activity?
Video is a powerful method and has an ever expanding role in our daily lives. This is great in many ways, including a proliferation of diverse representations of disabled people and a spread of disability justice movements and activism. Even more exciting is the fact that the technologies built into our existing devices are getting increasingly more powerful. However, this does mean we need to spend more time critically reflecting on our relationships with video, both as makers and consumers. Failure to maintain such critical reflection can lead to the spread of ableist tropes and ideologies as well as an increase in inaccessible content.
This concludes our section on crip making: images, audio and video. The next section of this Pressbook focuses on critical game design, narrowing in on the concept of critical play and opening opportunities for analyzing, playing, and making games.