Module 9: Interactive Fiction/Twine Workshop

9.1 Module 9 Readings

1. Stone, K. (2019, Apr. 7). Mental Illness + Making Games. Kara Stone. https://karastonesite.com/2019/04/07/mental-illness-and-making-games-talk-at-gdc-2019/

2. Boluk, S. & LeMieux, P. (2017). [Scene]: Disability and Games. In Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (pp. 168-170). University of Minnesota Press.
Read the book chapter here: https://www.jstor.org/stable/10.5749/j.ctt1n2ttjx.6?seq=48#metadata_info_tab_contents

3. Play two games from the list below:

These two games are text based choose-your-own-adventure games like the ones you will be making later in this module. They are more accessible than the following two games, and are played by clicking the hyperlinks that appear in the text on each screen.

The following two games involve a little more interactivity than the previous two, and as such are less accessible.

To play Administer Naloxone, drag the word box at the bottom of the screen onto the word that appears red from the text on the screen. Sometimes there will be no options available and a clickable arrow will appear in the bottom right corner of the screen to continue.

To play Loneliness, click anywhere on the screen to begin, and use the arrow keys to move the square at the bottom edge across the screen.

Suggested Readings

McGonigal, J. (2011). Reality is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Books.

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Digital Methods for Disability Studies Copyright © 2022 by Esther Ignagni is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License, except where otherwise noted.

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