Module 9: Interactive Fiction/Twine Workshop

9.11 Works Cited

Accommodation Simulation by X University. (n.d.). Itch.io. https://x-university.itch.io/accommodation-simulation

Boluk, S. & LeMieux, P. (2017). [Scene]: Disability and Games. In Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (pp. 168-170). University of Minnesota Press. https://www.jstor.org/stable/10.5749/j.ctt1n2ttjx.6?seq=48#metadata_info_tab_contents

Gollydraft. (n.d.). Administer Naloxone [Twine Game]. https://texturewriter.com/play/gollydrat/naloxone

Hamraie, A., & Fritsch, K. (2019). Crip Technoscience Manifesto. Catalyst: Feminism, Theory, Technoscience, 4(1). https://doi.org/10.28968/cftt.v5i1.29607

Isbister, K. (2017). How Games Move Us: Emotion by Design. The MIT Press.

Jerreat-Poole, A. (2019). Nonbinary: A Choose-Your-Own-Adventure [Twine game]. http://www.firstpersonscholar.com/wp-content/uploads/2019/04/nonbinary-twine.html

Kenlon, S. (2018). How to use Twine and SugarCube to create interactive adventure games. Opensource.com. https://opensource.com/article/18/2/twine-gaming

Keogh, B. (2018). A Play of Bodies: How We Perceive Videogames. The MIT Press.

Killjoy Games. (n.d.). About. Killjoy Games. https://www.killjoygames.fun/about

Magnuson, J. (n.d.). Loneliness [Flash Game]. https://www.necessarygames.com/play/loneliness/?q=my-games/loneliness/flash

McGonigal, J. (2011). Reality is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Books.

Nicoll, B. (2019). Minor Platforms in Videogame History. Amsterdam University Press.

Quinn, Z., Lindsey, P. and Schankler, I. (2013). Depression Quest [Twine game]. Zoë Quinn Games. http://www.depressionquest.com/dqfinal.html

Robertson, A. (2021, Mar. 10). How Twine Remade Gaming. The Verge. https://www.theverge.com/c/22321816/twine-games-history-legacy-art

Salen, K & Zimmerman, E. (2016). Rules of Play: Game Design Fundamentals. The MIT Press. https://gamifique.files.wordpress.com/2011/11/1-rules-of-play-game-design-fundamentals.pdf

Sicart, M. (2017). Play Matters. The MIT Press.

School of Disability Studies at X University. (2022, Feb. 24). Maker Spotlight: Kaitlin Tremblay [Video]. https://www.youtube.com/watch?v=b2w10zcKKq0

Squinky, (n.d.). Imposter Syndrome [Online Game]. https://games.squinky.me/impostor/

Stone, K. (2019, Apr. 7). Mental Illness + Making Games. Kara Stone. https://karastonesite.com/2019/04/07/mental-illness-and-making-games-talk-at-gdc-2019/

Tremblay, K. (n.d.).There Are Monsters Under Your Bed [Online Game]. https://philome.la/kaittremblay/there-are-monsters-under-your-bed/play/index.html

Twine / An open-source tool for telling interactive, nonlinear stories. (n.d.). Twine. https://twinery.org/

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Digital Methods for Disability Studies Copyright © 2022 by Esther Ignagni is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License, except where otherwise noted.

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